unity-bookmark

Save and recall named Unity Scene View camera positions via editor scripting.

1|Updated Jan 25, 2026
One-click install
npx skills add https://github.com/mufengbufeng/EF --skill unity-bookmark-mufengbufeng
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-bookmark
Source: https://github.com/mufengbufeng/EF/tree/main/UnityProject/.claude/skills/unity-skills/skills/bookmark
Command: npx skills add https://github.com/mufengbufeng/EF --skill unity-bookmark-mufengbufeng

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Save and recall Unity Scene View camera positions to streamline navigation during development.

Core Features & Use Cases

  • Bookmark saving: store named camera positions.
  • Quick recall: jump to a saved viewpoint quickly.
  • Workspace management: manage multiple viewpoints during level design and debugging.

Quick Start

Save a bookmark named 'Overview' for the current Scene View.

Frequently Asked Questions about unity-bookmark

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I save and recall Unity Scene View camera positions?

To save and recall Unity Scene View camera positions, you use editor scripting to store named bookmarks and perform bookmark_set, bookmark_goto, bookmark_list, and bookmark_delete operations. This automates viewpoint management during scene navigation.

What is the best way to manage multiple camera viewpoints during Unity level design?

The best way to manage multiple camera viewpoints during Unity level design is by creating named camera bookmarks. You can quickly jump to saved viewpoints, streamlining workspace management and debugging tasks.

Can I use editor scripting to jump to a saved Unity scene viewpoint quickly?

Yes, you can use editor scripting to jump to a saved Unity scene viewpoint quickly by executing a bookmark_goto operation. This allows rapid recall of stored camera positions within the Unity Editor.

Does this Unity camera bookmark approach require any external dependencies?

No, this Unity camera bookmark approach requires no external dependencies. It operates entirely within the Unity Editor using editor scripting to manage scene view camera positions and bookmark data.

How do I list and delete saved camera bookmarks in the Unity Editor?

To list and delete saved camera bookmarks in the Unity Editor, you perform bookmark_list and bookmark_delete operations via editor scripting. This manages stored scene view camera positions effectively.