unity-bookmark

Save and recall Scene View camera positions with bookmark commands.

1|Updated Feb 28, 2026
One-click install
npx skills add https://github.com/muddyrain/valley-mas --skill unity-bookmark-muddyrain
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-bookmark
Source: https://github.com/muddyrain/valley-mas/tree/main/.codex/skills/unity-skills/skills/bookmark
Command: npx skills add https://github.com/muddyrain/valley-mas --skill unity-bookmark-muddyrain

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Scene View bookmarks help developers quickly save and restore editor camera positions, streamlining navigation in complex scenes.

Core Features & Use Cases

  • Save and recall camera positions to switch viewpoints during scene setup, debugging, and presentation.
  • List and manage bookmarks to organize preferred viewpoints.
  • Quickly jump back to a saved view to compare changes and iterate designs.

Quick Start

Create a bookmark for the current Scene View camera position and recall it to jump back to that camera position.

Frequently Asked Questions about unity-bookmark

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I save and recall Unity Scene View camera positions?

You can save and recall Unity Scene View camera positions by using specific commands to set, goto, list, and delete bookmarks. This streamlines editor navigation by allowing you to quickly jump between saved viewpoints.

Can I manage multiple camera viewpoints during Unity scene setup?

Yes, managing multiple camera viewpoints during Unity scene setup is possible by setting named bookmarks. You can list these bookmarks to organize preferred viewpoints and quickly jump back to compare changes or iterate designs.

What is the best way to navigate complex Unity scenes during debugging?

The best way to navigate complex Unity scenes during debugging is to save Scene View camera positions as bookmarks. You can instantly recall these saved views to return to specific areas of interest without manually panning the camera.

Does the Unity bookmark workflow require external dependencies?

No, the Unity bookmark workflow requires no external dependencies. It operates entirely within the Unity editor environment using built-in commands to manipulate camera positions for your scene navigation needs.

How do I delete a saved camera bookmark in the Unity editor?

To delete a saved camera bookmark in the Unity editor, you use the bookmark_delete command with the specific name of the bookmark you wish to remove from your saved viewpoints list.