unity-bookmark

Save and recall Unity Scene View camera positions and selections as named bookmarks.

1|Updated May 21, 2026
One-click install
npx skills add https://github.com/YiDuandtdt/Bone-Throne --skill unity-bookmark-yiduandtdt
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-bookmark
Source: https://github.com/YiDuandtdt/Bone-Throne/tree/main/.agents/skills/unity-skills/skills/bookmark
Command: npx skills add https://github.com/YiDuandtdt/Bone-Throne --skill unity-bookmark-yiduandtdt

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Save and recall Scene View camera positions and the current selection as named bookmarks to speed navigation in the Unity editor.

Core Features & Use Cases

  • Save the current Scene View camera position and selection as a bookmark by name.
  • Jump back to a saved bookmark with bookmark_goto.
  • List and delete bookmarks to keep the workspace organized.

Quick Start

Create a bookmark named 'Overview' to save the current Scene View and selection, then use bookmark_goto to return to it later.

Frequently Asked Questions about unity-bookmark

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I save and recall Scene View camera positions in Unity?

To save Scene View camera positions in Unity, create a named bookmark that records the current view and selection, then use the bookmark_goto command to return to that saved position later.

Can I save my current object selection as part of a Unity Scene View bookmark?

Yes, Unity Scene View bookmarks save the current object selection along with the camera position, allowing you to restore both the viewing angle and your active selection simultaneously.

What is the best way to manage saved Scene View bookmarks in the Unity editor?

The best way to manage Scene View bookmarks in the Unity editor is by listing saved entries and deleting outdated ones, which keeps your navigation workspace organized and free of clutter.

Does this Unity bookmarking tool require any external dependencies or packages?

No, this Unity bookmarking tool requires no external dependencies or packages to function, allowing you to integrate it directly into your editor workflow without additional environment setup.

Why use named bookmarks for Unity scene navigation instead of manually moving the camera?

Named bookmarks speed up Unity scene navigation by eliminating the manual camera adjustments needed to locate specific areas, letting you instantly jump to saved positions and selections for faster review.