unity-bookmark

Save and recall named Scene View camera positions in the Unity Editor.

Updated Apr 11, 2026
One-click install
npx skills add https://github.com/lrbjk/FenShen_Remake_V0 --skill unity-bookmark-lrbjk
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-bookmark
Source: https://github.com/lrbjk/FenShen_Remake_V0/tree/main/.codex/skills/unity-skills/skills/bookmark
Command: npx skills add https://github.com/lrbjk/FenShen_Remake_V0 --skill unity-bookmark-lrbjk

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill lets users persist and quickly restore Scene View camera positions in the Unity Editor, eliminating repetitive manual camera adjustments during scene review, layout, debugging, and presentations.

Core Features & Use Cases

  • Set named bookmarks: Save the current Scene View camera transform and selection as a named bookmark.
  • Go to bookmarks: Move the Scene View camera to a saved bookmark to reproduce a specific viewpoint.
  • Manage bookmarks: List and delete saved bookmarks for streamlined navigation.
  • Use Case: Designers and developers can switch rapidly between key camera angles while iterating on level design or demonstrating scene details.

Quick Start

Save the current Scene View camera as "Overview" and then jump to it when you need to review the main scene layout.

Frequently Asked Questions about unity-bookmark

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I save and recall Unity Scene view camera positions?

To save and recall Unity Scene view camera positions, you can set named bookmarks that store the current camera transform and selection context, then use the goto function to restore that exact viewpoint.

What is the best way to manage viewport navigation in Unity for level design?

Managing viewport navigation for Unity level design is handled by creating named bookmarks for key camera angles. You can list, goto, and delete these saved viewpoints to switch rapidly between scene areas without manual camera adjustments.

Does saving a Unity scene view camera bookmark alter my scene state?

Saving a Unity scene view camera bookmark does not alter your scene state. The process strictly persists Scene View transforms and selection context for viewport navigation without modifying the actual scene hierarchy or objects.

Can I use this to reproduce specific camera angles for scene presentations?

You can use this to reproduce specific camera angles for Unity scene presentations by saving key viewpoints as named bookmarks. Jumping to these saved camera positions lets you demonstrate scene details without manually navigating the viewport each time.

How do I list and delete saved camera views in the Unity editor?

To list and delete saved camera views in the Unity editor, use the manage bookmarks function. This provides a streamlined navigation interface to review, goto, and remove stored Scene View camera transforms and selection contexts.