unity-bookmark

Save and restore Unity Scene View camera bookmarks.

Updated Jan 30, 2026
One-click install
npx skills add https://github.com/Rayzerrek/dotfiles --skill unity-bookmark-rayzerrek
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-bookmark
Source: https://github.com/Rayzerrek/dotfiles/tree/main/.pi/agent/skills/unity-skills/skills/bookmark
Command: npx skills add https://github.com/Rayzerrek/dotfiles --skill unity-bookmark-rayzerrek

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Unity Scene View often needs the same camera angle and selection again and again, and this Skill lets you save those viewpoints so you can jump back instantly instead of re-creating them by hand.

Core Features & Use Cases

  • Save a viewpoint: Capture the current Scene View pivot, rotation, size, and selection under a bookmark name.
  • Return to a saved view: Jump back to a named bookmark when comparing layouts, reviewing props, or continuing work later.
  • Inspect saved entries: List existing bookmarks and remove ones you no longer need.

Quick Start

Use the unity-bookmark skill to save the current Scene View as a bookmark named FrontDoor and later jump back to it.

Frequently Asked Questions about unity-bookmark

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I save and restore Unity Scene View camera angles?

To save Unity Scene View camera angles, you can capture the current pivot, rotation, size, and selection under a named bookmark. You can then restore that exact viewpoint instantly by jumping back to the saved bookmark name.

Can I bookmark specific object selections along with the camera view in Unity?

Yes, saving a Unity Scene View bookmark captures the current object selection alongside the camera pivot, rotation, and size. When you return to the saved bookmark, your previous selection state is restored for that specific viewpoint.

What's the best way to manage saved scene view bookmarks in Unity?

The best way to manage saved scene view bookmarks is to use list and delete operations. You can list existing bookmarks to inspect saved entries and remove any you no longer need, keeping your active navigation views organized in memory.

Does saving a Unity scene bookmark modify my actual scene objects?

No, saving a Unity scene bookmark strictly handles view navigation by capturing camera pivot, rotation, size, and selection. It distinguishes view navigation from scene-state management, so your actual scene objects remain unmodified.

How do I jump back to a saved Unity view to compare layout designs?

To jump back to a saved Unity view for comparing layouts, use the goto operation with your named bookmark. This instantly restores the captured Scene View camera position and selection without manually recreating the angle.