assets-shader-list-all

List all available shader names in project assets and packages.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/lunafish/Game00 --skill assets-shader-list-all
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: assets-shader-list-all
Source: https://github.com/lunafish/Game00/tree/main/SKILLS/assets-shader-list-all
Command: npx skills add https://github.com/lunafish/Game00 --skill assets-shader-list-all

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps developers quickly find the names of all available shaders within the project's assets and packages, streamlining the process of selecting shaders for material creation.

Core Features & Use Cases

  • Shader Discovery: Provides a comprehensive list of shader names.
  • Tool Integration: Essential for using the assets-material-create tool by supplying necessary shader names.
  • Use Case: Before creating a new material, a developer can use this Skill to get a list of all shaders like "Standard", "Unlit", "Custom/WaterShader", and then use one of these names when calling assets-material-create.

Quick Start

List all available shaders in the project assets and packages.

Frequently Asked Questions about assets-shader-list-all

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I list all available shaders in my project assets?

To list all available shaders, you can query the project's resource management system to retrieve shader names from both project assets and packages. This provides a comprehensive inventory of all shader materials currently accessible.

How do I find shader names for material creation?

Finding shader names for material creation involves listing all shader assets within the project. This process extracts exact shader identifiers, such as "Standard" or "Custom/WaterShader", ensuring accurate parameter inputs for subsequent material generation.

Can I get shader names from project packages?

Yes, you can get shader names from project packages by querying the resource management system. The discovery process scans both local project assets and imported packages to compile a complete list of available shader names.

What is the best way to discover custom shaders in a project?

The best way to discover custom shaders is to perform a comprehensive resource query that lists all shader assets. This method surface all custom and standard shaders, providing exact names needed for material creation.

Why do I need a shader list before creating materials?

You need a shader list before creating materials because the material creation process requires an accurate shader name parameter. Listing all shaders ensures you select a valid identifier, preventing errors during material generation.