assets-create-folder

Create folders under Unity Assets and return their GUIDs.

3.8k|349|Updated Apr 2, 2025
One-click install
npx skills add https://github.com/IvanMurzak/Unity-MCP --skill assets-create-folder-ivanmurzak
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: assets-create-folder
Source: https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/assets-create-folder
Command: npx skills add https://github.com/IvanMurzak/Unity-MCP --skill assets-create-folder-ivanmurzak

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill automates the creation of new folders inside a Unity project under Assets, ensuring the parent path exists and preventing attempts to create folders in non-existent locations.

Core Features & Use Cases

  • Automated folder creation within an existing Assets path.
  • Returns the GUID of the newly created folder for reference.
  • Useful for organizing large Unity projects and enforcing consistent folder structures.

Quick Start

Provide the parent path under Assets and the new folder name so the tool creates the folder and returns its GUID.

Frequently Asked Questions about assets-create-folder

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a folder in Unity Assets and get its GUID?

To create a folder in Unity Assets and get its GUID, provide the parent path and new folder name. The tool validates the parent path, creates the folder, and returns the newly created folder's GUID for reference.

What is the safest way to automate folder creation in a Unity project?

The safest way to automate folder creation in a Unity project is to validate the parent path before creating the new directory. This prevents attempts to create folders in non-existent locations under Assets.

Can I use this to organize large Unity projects with consistent folder structures?

Yes, you can use this to organize large Unity projects. It automates folder creation within an existing Assets path, enforcing consistent folder hierarchies for project organization and asset management.

Why does folder creation fail when the parent path does not exist in Unity?

Folder creation fails when the parent path does not exist because the directory hierarchy is invalid. This skill prevents this issue by validating the parent path before attempting to create the new folder.

Do I need to manually check if a parent directory exists before creating a subfolder?

No, you do not need to manually check if a parent directory exists. This skill validates the parent path automatically, ensuring the parent path exists before creating the new folder.

What's the best way to pre-create folder hierarchies for Unity tooling workflows?

The best way to pre-create folder hierarchies for Unity tooling workflows is to use an automated folder creation skill. It validates parent paths, creates the required directories, and returns the folder GUID.