assets-move

Move Unity assets between specified paths and refresh the editor.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/Silac1995/My-World-Isekai-Unity --skill assets-move-silac1995
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: assets-move
Source: https://github.com/Silac1995/My-World-Isekai-Unity/tree/main/.claude/skills/assets-move
Command: npx skills add https://github.com/Silac1995/My-World-Isekai-Unity --skill assets-move-silac1995

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Moves assets within a Unity project to support renaming and reorganization while keeping references intact and updating the editor state with AssetDatabase.Refresh() at the end.

Core Features & Use Cases

  • Relocate and rename Unity assets in batches.
  • Ensure AssetDatabase.Refresh() runs after the operation to refresh the Unity editor.
  • Integrate with assets-find to locate assets before moving when needed.

Quick Start

Invoke the assets-move tool with a JSON payload specifying sourcePaths and destinationPaths to move assets.

Frequently Asked Questions about assets-move

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I move Unity assets and automatically refresh the AssetDatabase?

You can move Unity assets by specifying sourcePaths and destinationPaths, and the tool automatically invokes AssetDatabase.Refresh() at the end to update the editor state and keep references intact.

Can I batch rename and reorganize Unity assets without breaking references?

Yes, batch renaming and reorganizing Unity assets is supported. The tool validates input paths and safely relocates assets to ensure project references remain intact throughout the move operation.

How do I find specific Unity assets before moving them to a new path?

You can optionally use the assets-find tool to locate target assets within your Unity project before specifying their sourcePaths for the move operation to a new destination.

What happens if I provide invalid sourcePaths or destinationPaths for a Unity asset move?

The tool validates inputs for sourcePaths and destinationPaths before executing the move, returning a structured result to indicate whether the Unity asset relocation succeeded or failed.

When do I need to refresh the AssetDatabase after moving Unity assets?

You need to refresh the AssetDatabase whenever you move Unity assets to ensure the editor recognizes the new file locations. This tool handles that automatically after relocating your specified paths.