Agent Skills by Silac
Showing 132 vetted skills indexed across 1 GitHub repositories.
assets-create-folder
Create a folder under an existing Unity Assets path and return its GUID.
using-git-worktrees
Create and manage Git worktrees with automatic setup and validation.
scene-open
Open Unity scenes by asset reference with optional load mode.
gameobject-component-add
Add components to a Unity GameObject in an opened Prefab or Scene.
gameobject-find
Locate GameObjects in an open Prefab or active Scene and return structured data.
ping
Echo an optional message or return 'pong' as a JSON readiness probe.
unity-initial-setup
Install and configure the Unity MCP CLI for Unity projects.
test-driven-development
Enforce Red-Green-Refactor cycles by requiring failing tests before production code.
package-search
Search Unity Package Manager registry and installed packages with prioritized matching.
scene-save
Save opened Unity scenes to asset files via unity-mcp-cli.
systematic-debugging
Enforce a four-phase workflow to identify root causes before fixes.
object-get-data
Retrieve serialized properties and fields from a Unity Object by objectRef.
tests-run
Run Unity EditMode and PlayMode tests and generate structured result reports.
assets-modify
Modify Unity asset files in Assets/ using unity-mcp-cli.
package-add
Install Unity packages from registry, Git URLs, or local paths into manifest.json.
editor-selection-get
Report selected GameObjects, Transforms, instance IDs, and asset GUIDs from the Unity Editor.
gameobject-create
Create a GameObject in an opened Prefab or active Scene with optional transform parameters.
script-delete
Delete specified Unity script files and refresh the AssetDatabase.
assets-prefab-create
Create a prefab from a target GameObject in the active Unity scene.
assets-shader-list-all
List all shader names from Assets/ and Packages/ directories.
script-update-or-create
Write Unity C# scripts to a file path and report compilation errors.
editor-application-set-state
Set Unity Editor play state by applying isPlaying and isPaused inputs.
using-superpowers
Invoke the Skill tool before replying to enforce Skill-based behavior.
dispatching-parallel-agents
Dispatch one agent per independent problem domain and aggregate summaries.