gameobject-find

Locate GameObjects in an open Prefab or active Scene and return structured data.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/Silac1995/My-World-Isekai-Unity --skill gameobject-find-silac1995
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gameobject-find
Source: https://github.com/Silac1995/My-World-Isekai-Unity/tree/main/.claude/skills/gameobject-find
Command: npx skills add https://github.com/Silac1995/My-World-Isekai-Unity --skill gameobject-find-silac1995

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Finds a specific GameObject by provided information in the opened Prefab or in the active Scene, returning its data, hierarchy, and a preview of its components.

Core Features & Use Cases

  • Locate a target GameObject within the opened Prefab or the current active Scene.
  • Return detailed information about the GameObject, its children, and a components preview for quick inspection.
  • Use cases include editing and debugging workflows where precise object references are required.

Quick Start

Call the tool with a GameObject reference and optional flags to retrieve its data and components.

Frequently Asked Questions about gameobject-find

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I find a GameObject in a Unity scene by name or reference?

To find a GameObject in a Unity scene or prefab, provide its reference, path, or name along with optional flags for components, bounds, and hierarchy depth to retrieve structured metadata.

Can I inspect Unity prefab components and hierarchy depth during editing?

Yes, you can inspect Unity prefab components and hierarchy depth during editing by enabling optional flags to return a structured GameObjectData object with detailed component previews and child information.

What is the best way to locate a specific GameObject in a large Unity hierarchy?

The best way to locate a specific GameObject in a large Unity hierarchy is to use a targeted search with a gameObjectRef, returning its exact data, bounds, and nested children for precise inspection.

Does this GameObject search method work with both active scenes and opened prefabs?

Yes, this GameObject search method works with both the currently active Unity scene and opened prefabs, allowing you to locate targets and extract their metadata and component previews seamlessly.

How to retrieve bounds and component data for a Unity GameObject?

To retrieve bounds and component data for a Unity GameObject, execute a search using the target reference and enable the respective optional flags to include bounds and component previews in the returned data structure.