What problem does it solve?
This Skill removes repetitive and error-prone manual work in the Unity Editor by automating adding, removing, listing, enabling, copying, and configuring components on GameObjects, including bulk updates across many objects.
Core Features & Use Cases
- Add and Remove Components: Add or remove components on single objects or multiple objects in one operation to reduce API calls.
- Inspect and Configure: List components, read all properties, set individual or batched properties using values, scene references, or project asset paths, and enable or disable components.
- Copy and Batch Workflows: Copy components between objects and use batch skills for efficient scene setup such as physics or audio attachment across many GameObjects.
- Use Case: Quickly add Rigidbody and Collider to multiple environment objects, set mass and collision settings, and verify results with a component list.
Quick Start
Use the unity-component skill to add a Rigidbody to the GameObject named Player and set its mass to 2.0.