tests-run

Run Unity EditMode and PlayMode tests and generate structured result reports.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/Silac1995/My-World-Isekai-Unity --skill tests-run-silac1995
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: tests-run
Source: https://github.com/Silac1995/My-World-Isekai-Unity/tree/main/.claude/skills/tests-run
Command: npx skills add https://github.com/Silac1995/My-World-Isekai-Unity --skill tests-run-silac1995

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Unity developers waste time manually running tests and parsing results; this Skill automates test execution and returns structured results for quick analysis.

Core Features & Use Cases

  • Filter tests by testMode, testAssembly, testNamespace, testClass, and testMethod to target specific scenarios.
  • Return comprehensive results including status, duration, messages, stack traces, and optional logs.
  • Use Case: Integrate into CI to validate changes before deployment.

Quick Start

Run tests in EditMode or PlayMode to generate a detailed test results report.

Frequently Asked Questions about tests-run

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate running Unity tests and get structured results for analysis?

To automate Unity test execution and get structured results, run EditMode or PlayMode tests to generate a detailed report containing status, duration, and messages for quick analysis.

Can I filter Unity test execution by assembly, namespace, class, and method?

Yes, you can filter Unity test execution by testAssembly, testNamespace, testClass, and testMethod to target specific test scenarios across both EditMode and PlayMode.

What is the best way to integrate Unity test results into a CI pipeline?

The best way to integrate Unity tests into CI is to run automated test execution and return comprehensive structured results, validating changes before deployment without manual parsing.

How do I include stack traces and logs in Unity PlayMode test results?

You can include stack traces and logs in Unity PlayMode test results by applying optional filters such as includeStacktrace, includeLogs, includeMessages, and specifying logType.

Does this Unity test runner support both EditMode and PlayMode tests?

Yes, this Unity test runner supports both EditMode and PlayMode tests, applying filters across assemblies, namespaces, classes, and methods to produce a structured result report.