scene-save

Save opened Unity scenes to asset files via unity-mcp-cli.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/Silac1995/My-World-Isekai-Unity --skill scene-save-silac1995
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: scene-save
Source: https://github.com/Silac1995/My-World-Isekai-Unity/tree/main/.claude/skills/scene-save
Command: npx skills add https://github.com/Silac1995/My-World-Isekai-Unity --skill scene-save-silac1995

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Automates saving the currently opened Unity scene to its asset file, eliminating manual save steps and reducing chances of losing changes.

Core Features & Use Cases

  • Save the active/opened scene to the corresponding asset file.
  • Target a specific scene using openedSceneName and an optional destination path.
  • Integrate with the CLI tool unity-mcp-cli for deterministic saves in automated workflows.

Quick Start

Invoke the tool to save the currently opened scene by passing the JSON input with the openedSceneName and path fields.

Frequently Asked Questions about scene-save

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate saving an opened Unity scene to an asset file?

To save a specific Unity scene, pass the scene's name in the openedSceneName field and an optional destination path in the JSON input, allowing the operation to target and write the correct asset file.

Do I need unity-mcp-cli installed to save Unity scenes automatically?

Automated scene saving eliminates manual save steps, ensuring deterministic saves in automated workflows and reducing the chances of losing scene changes in Unity.

What is the best way to integrate Unity scene saving into an automated workflow?

Integrate scene saving by using unity-mcp-cli to execute deterministic saves, passing a JSON input schema with openedSceneName and path to automatically write opened Unity scenes to asset files.

Can I target a specific Unity scene to save instead of the currently active one?

Yes, you can target a specific scene by providing the openedSceneName and an optional destination path in the JSON input, directing the save operation to the desired Unity scene asset file.