scene-open

Open Unity scenes by asset reference with optional load mode.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/Silac1995/My-World-Isekai-Unity --skill scene-open-silac1995
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: scene-open
Source: https://github.com/Silac1995/My-World-Isekai-Unity/tree/main/.claude/skills/scene-open
Command: npx skills add https://github.com/Silac1995/My-World-Isekai-Unity --skill scene-open-silac1995

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Open Unity scenes from the project assets by referencing a Unity asset object and selecting a load mode.

Core Features & Use Cases

  • Open a Scene by reference using sceneRef and optional loadSceneMode (Single or Additive).
  • Validate inputs (sceneRef, asset path/instance) and return scene metadata.
  • Use cases include opening scenes for editing, testing scene transitions, or validating build scenes.

Quick Start

Provide a sceneRef and an optional loadSceneMode to open the target scene with the tool.

Frequently Asked Questions about scene-open

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I open a Unity scene from project assets using a reference?

To open a Unity scene, you provide a sceneRef pointing to the target asset and an optional loadSceneMode. The tool validates the asset reference and loads the scene located under Assets/ or Packages.

Can I load multiple Unity scenes additively for testing transitions?

Yes, you can load Unity scenes additively by setting the optional loadSceneMode parameter to Additive. This allows you to open additional scenes alongside the current one for testing scene transitions.

What is the difference between Single and Additive load modes for Unity scenes?

Single load mode replaces the current Unity scene with the new one, while Additive mode loads the new scene on top of the existing scene. You select the mode using the optional loadSceneMode parameter.

How do I automate opening Unity scenes in an editor workflow?

You can automate opening Unity scenes by passing a sceneRef and a loadSceneMode to the tool. It validates the asset path or instance and returns SceneDataShallow results for your automated workflow.

Does this tool validate Unity asset references before opening a scene?

Yes, the tool implements a strict input schema that validates the sceneRef, including asset paths and instances, before loading the Unity scene. This ensures only valid asset references are processed.