async-programming

Manage UniTask cancellation tokens and exception handling in Unity async flows.

23|17|Updated Apr 16, 2023
One-click install
npx skills add https://github.com/decentraland/unity-explorer --skill async-programming-decentraland
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: async-programming
Source: https://github.com/decentraland/unity-explorer/tree/main/.claude/skills/async-programming
Command: npx skills add https://github.com/decentraland/unity-explorer --skill async-programming-decentraland

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill streamlines the development of asynchronous operations in Unity, ensuring robust error handling, efficient cancellation, and clear control flow for complex operations.

Core Features & Use Cases

  • Robust Exception Handling: Implement safe try-catch blocks for async operations, preventing silent failures and logging errors effectively.
  • Cancellation Token Management: Properly manage the lifecycle of CancellationTokenSource to ensure operations are cleanly aborted when no longer needed.
  • Exception-Free Flow: Utilize Result and EnumResult types to propagate success or failure states without relying on exceptions for normal control flow.
  • Use Case: When dealing with multiple concurrent web requests in a game, use this Skill to ensure that if one request fails or is cancelled, it doesn't bring down the entire system, and that resources are properly cleaned up.

Quick Start

Use the async-programming skill to implement proper exception handling for a web request.

Frequently Asked Questions about async-programming

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I handle exceptions in Unity async code without silent failures?

Exception handling in Unity async code requires wrapping UniTask operations in safe try-catch blocks to prevent silent failures. This pattern logs errors effectively and ensures robust control flow for complex concurrent operations like web requests.

What is the best way to manage CancellationTokenSource lifecycle in UniTask?

Managing the CancellationTokenSource lifecycle in UniTask involves enforcing proper cleanup to cleanly abort operations when no longer needed. This ensures detached async flows are safely cancelled and resources are properly released without orphaned tasks.

How do I propagate errors in Unity async programming without using exceptions?

Propagating errors without exceptions in Unity async programming is achieved by utilizing Result and EnumResult types. This approach passes success or failure states through detached UniTask flows normally, avoiding exception overhead for expected control flow scenarios.

Can I use UniTask to handle concurrent web requests without crashing the game?

UniTask can handle concurrent web requests in a game by ensuring that if one request fails or is cancelled, it does not bring down the entire system. Proper exception handling and cancellation token management allow for clean resource cleanup.

What does SuppressToResultAsync do in detached UniTask flows?

SuppressToResultAsync in detached UniTask flows addresses exception handling by suppressing thrown errors and converting them into manageable Result types. This enforces an exception-free flow, allowing operations to return success or failure states cleanly.