asyncredux-events

Implement one-time UI event handling in Flutter with AsyncRedux.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/pro100andrey/dar --skill asyncredux-events-pro100andrey
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asyncredux-events
Source: https://github.com/pro100andrey/dar/tree/main/.claude/skills/asyncredux-events
Command: npx skills add https://github.com/pro100andrey/dar --skill asyncredux-events-pro100andrey

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Events are single-use notifications used to trigger side effects in Flutter widgets such as TextField and ListView, enabling control of native widgets that manage their own state.

Core Features & Use Cases

  • Create and manage unspent and typed events in AppState.
  • Dispatch events from actions to trigger UI updates or navigation.
  • Consume events in widgets using context.event(), which marks them as spent on read.

Quick Start

Define events in AppState, dispatch unspent events from actions, and consume them in widgets using context.event().

Frequently Asked Questions about asyncredux-events

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I trigger one-time UI events in Flutter for side effects like navigation or dialogs?

Trigger one-time UI events in Flutter by defining Evt types in AppState, initializing them as spent, dispatching unspent events from actions, and consuming them in widgets through the context.event() extension.

What is the best way to manage single-use UI events for native widgets like TextField and ListView in AsyncRedux?

Manage single-use UI events for native widgets in AsyncRedux by using one-off event handling, which allows you to dispatch unspent events from actions that are then consumed and marked as spent upon reading by the widget.

How do I consume a dispatched event in a Flutter widget without it firing multiple times?

Consume a dispatched event in a Flutter widget using the context.event() extension, which automatically marks the event as spent on read to prevent multiple triggers.

When do I need one-time events instead of standard state management for Flutter text fields and lists?

You need one-time events instead of standard state management when controlling native widgets like TextField and ListView that manage their own state, requiring single-use notifications for side effects such as UI updates and navigation.

Does AsyncRedux require defining specific event types in AppState to handle UI updates?

AsyncRedux requires defining various Evt types in AppState and initializing them as spent to properly handle UI updates, enabling single-trigger side effects dispatched from actions to widgets.

Why do my AsyncRedux UI events fire repeatedly when navigating or showing dialogs?

AsyncRedux UI events fire repeatedly if they are not marked as spent after consumption. Use the context.event() extension to read and automatically spend the event, ensuring the side effect triggers only once.