What problem does it solve? Building music visualizers, beat-reactive geometry, or audio-driven lighting in a Decentraland SDK7 scene requires access to live audio signal data, which the base AudioSource component does not expose. This Skill explains how to attach and read the AudioAnalysis component to obtain per-frame amplitude and 8-band frequency data from any audio-emitting entity. ## Core Features & Use Cases - Real-time signal reading: Use readIntoView or tryReadIntoView to pull amplitude and 8 frequency bands from entities with AudioSource, AudioStream, or VideoPlayer into a pre-allocated AudioAnalysisView. - Visualizer patterns: Canonical one-read-many-consumers system structure for driving equalizer bars, amplitude-pulsing meshes, lights, and particles from band data. - Mode and gain configuration: Choose between MODE_LOGARITHMIC (perceptual, gain-scaled) and MODE_RAW (linear FFT magnitudes), with tunable amplitudeGain and bandsGain. - Use Case: Build a club scene where a sphere pulses to overall volume and eight bars rise and fall with the frequency spectrum of a looping music track, using the included full reference example. ## Quick Start Ask the AI to add an AudioAnalysis component to an entity that already has an AudioSource and drive an equalizer bar scale from the band values each frame.