authoritative-server

Official

Build authoritative multiplayer servers.

Authordecentraland
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Build a headless server to govern multiplayer in Decentraland scenes, enabling server-side validation, anti-cheat, and centralized storage.

Core Features & Use Cases

  • IsServer() branching to run server logic and client code in a single codebase.
  • registerMessages() for structured client-server communication and event-driven gameplay.
  • Storage (world and per-player) and EnvVar usage for persistent configuration and secrets.
  • Clear project structure guidelines to separate server, client, and shared definitions, with environment-aware deployment.

Quick Start

Enable authoritative multiplayer in scene.json and organize your code into server, client, and shared directories following the provided pattern.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: authoritative-server
Download link: https://github.com/decentraland/sdk-skills/archive/main.zip#authoritative-server

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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