authoritative-server
OfficialBuild authoritative multiplayer servers.
Authordecentraland
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Build a headless server to govern multiplayer in Decentraland scenes, enabling server-side validation, anti-cheat, and centralized storage.
Core Features & Use Cases
- IsServer() branching to run server logic and client code in a single codebase.
- registerMessages() for structured client-server communication and event-driven gameplay.
- Storage (world and per-player) and EnvVar usage for persistent configuration and secrets.
- Clear project structure guidelines to separate server, client, and shared definitions, with environment-aware deployment.
Quick Start
Enable authoritative multiplayer in scene.json and organize your code into server, client, and shared directories following the provided pattern.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: authoritative-server Download link: https://github.com/decentraland/sdk-skills/archive/main.zip#authoritative-server Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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