axiom-metal-migration-ref

Map GLSL/HLSL shaders and OpenGL/DirectX APIs to Metal Shader Language.

Updated Dec 23, 2025
One-click install
npx skills add https://github.com/pradeepmouli/swift-template --skill axiom-metal-migration-ref-pradeepmouli
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: axiom-metal-migration-ref
Source: https://github.com/pradeepmouli/swift-template/tree/main/.agents/skills/axiom-metal-migration-ref
Command: npx skills add https://github.com/pradeepmouli/swift-template --skill axiom-metal-migration-ref-pradeepmouli

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This reference helps developers translate shaders and port OpenGL/DirectX APIs to Metal, ensuring shader compatibility and API parity across Apple platforms.

Core Features & Use Cases

  • GLSL/HLSL shader conversion guidance to Metal Shader Language (MSL) with type and function mappings.
  • OpenGL/DirectX API equivalents lookup, MTKView setup, and render pipeline considerations for iOS, macOS, and tvOS.
  • Use Case: port a cross-platform shader-based project to Metal with reliable shader translation and setup guidance.

Quick Start

Consult this reference to map GLSL/HLSL to MSL and configure MTKView-based rendering for Metal.

Frequently Asked Questions about axiom-metal-migration-ref

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I convert GLSL shaders to Metal Shading Language?

Porting OpenGL shaders to Metal requires mapping GLSL types and functions to their Metal Shading Language (MSL) equivalents. This reference provides direct type and function mappings to port shaders and rendering pipelines for Apple platforms.

Can I use DirectX HLSL shaders on iOS and macOS?

DirectX HLSL shaders cannot run natively on iOS and macOS without translation to Metal Shading Language. This reference maps HLSL functions and types to MSL, enabling you to port DirectX rendering pipelines to Metal across Apple platforms.

What is the best way to set up MTKView for a ported render pipeline?

Setting up MTKView for a ported render pipeline involves configuring the view and render pipeline state for Metal. This reference provides MTKView setup and render pipeline configuration guidance for projects migrating from OpenGL or DirectX to Metal.

How do I map OpenGL API equivalents when migrating to Metal?

Mapping OpenGL API equivalents to Metal involves translating rendering pipeline commands and state management functions. This reference provides lookup guidance for OpenGL API equivalents to ensure API parity and correct setup within your Metal project.

Does Metal support the same shader functions as DirectX and OpenGL?

Metal supports equivalent shader functions to DirectX and OpenGL, but they require explicit mapping to Metal Shading Language. This reference details the correct type and function mappings needed to ensure shader compatibility during your cross-platform port.