backend-parity
CommunitySync OpenGL and Metal render backends.
Authorjakildev
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Maintain feature parity between the OpenGL (Linux/Windows) and Metal (macOS) render backends by scanning for deviations, porting missing side implementations, and validating parity before PRs.
Core Features & Use Cases
- Detect drift between backends, port missing shaders, C++ render code, and wiring to ensure feature parity.
- Support bidirectional parity work (OpenGL -> Metal and Metal -> OpenGL) with a clean build and smoke test on the lagging backend.
- Drive parity through a structured workflow: audit, port, build, smoke-test, and PR handoff.
Quick Start
Identify the lagging backend, port the missing components, build the lagging preset, and smoke-test for parity.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: backend-parity Download link: https://github.com/jakildev/IrredenEngine/archive/main.zip#backend-parity Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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