backend-parity

Community

Sync OpenGL and Metal render backends.

Authorjakildev
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Maintain feature parity between the OpenGL (Linux/Windows) and Metal (macOS) render backends by scanning for deviations, porting missing side implementations, and validating parity before PRs.

Core Features & Use Cases

  • Detect drift between backends, port missing shaders, C++ render code, and wiring to ensure feature parity.
  • Support bidirectional parity work (OpenGL -> Metal and Metal -> OpenGL) with a clean build and smoke test on the lagging backend.
  • Drive parity through a structured workflow: audit, port, build, smoke-test, and PR handoff.

Quick Start

Identify the lagging backend, port the missing components, build the lagging preset, and smoke-test for parity.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: backend-parity
Download link: https://github.com/jakildev/IrredenEngine/archive/main.zip#backend-parity

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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