What problem does it solve? Game balance problems like dominant weapons, broken economies, and progression dead zones are hard to spot by reading raw data files. This Skill systematically analyzes balance data, formulas, and design documents to surface outliers and degenerate strategies before they reach players. ## Core Features & Use Cases - Domain-Specific Analysis: Runs targeted checks for combat (DPS, time-to-kill), economy (faucets/sinks), progression (XP curves, power spikes), and loot (rarity distribution, pity timers). - Structured Balance Report: Produces a health summary with outlier tables, degenerate strategy findings, and prioritized recommendations. - Fix & Verify Cycle: Guides you through fixing the highest-priority issue, re-running checks to verify, and saving dated reports to design/balance/. - Use Case: After tuning weapon stats in assets/data/, run a balance check to confirm no weapon strictly dominates others and time-to-kill stays within the intended range defined in your GDD. ## Quick Start Ask the AI to run a balance check on the combat system using the data files in assets/data/ and the design targets in design/gdd/.