frabcd avatar

frabcd

Community

@frabcd

0Followers
|
22Public Repos
|
95Published Skills

frabcd provides a 95-skill game development studio suite covering design docs, architecture, sprints, QA, asset generation, and release management for Unity, Godot, Unreal, and Blender projects.

Skills Distribution
DomainDeveloper To...Game Design & Docu.. (25%)Project & Sprint M.. (25%)QA, Testing & Rele.. (25%)3D/2D Asset Genera.. (15%)

Agent Skills by frabcd

Showing 95 vetted skills indexed across 1 GitHub repositories.

frabcdfrabcd
13

setup-pixel

Inspects 2D game projects and proposes pinned pixel-art MCP tooling with confirmation-gated setup.

Community
Intermediate
frabcdfrabcd
13

setup-automation

Inspects game projects and proposes Codex hooks, AGENTS.md guidance, and agent profiles with digest confirmation.

Community
Intermediate
frabcdfrabcd
13

migrate-claude

Plans a reversible migration of Claude Code project configuration into Codex format.

Community
Intermediate
frabcdfrabcd
13

img2threejs

Reconstruct reference images as quality-gated procedural Three.js models through staged code generation.

Community
Advanced
frabcdfrabcd
13

asset-3d-generate

Generate and validate engine-ready 3D assets from text or reference images.

Community
Advanced
frabcdfrabcd
13

day-one-patch

Scopes, implements, and QA-gates a day-one patch for a game launch.

Community
Advanced
frabcdfrabcd
13

engine-automation

Plan and execute approved Unity, Godot, Unreal, Blender, or pixel-editor automation through one host adapter.

Community
Advanced
frabcdfrabcd
13

asset-spec

Generate per-asset visual specifications and AI generation prompts from game design documents.

Community
Advanced
frabcdfrabcd
13

gate-check

Validates readiness to advance between game development phases with PASS, CONCERNS, or FAIL verdicts.

Community
Advanced
frabcdfrabcd
13

test-evidence-review

Reviews test files and manual evidence documents for assertion coverage, sign-offs, and completeness.

Community
Intermediate
frabcdfrabcd
13

sprint-status

Generates a read-only sprint progress snapshot with burndown assessment and stale story detection.

Community
Intermediate
frabcdfrabcd
13

asset-audit

Audits game assets for naming, size, format compliance and orphaned or missing files.

Community
Intermediate
frabcdfrabcd
13

hotfix

Orchestrates emergency game fixes with severity assessment, approvals, QA gates, and rollback plans.

Community
Advanced
frabcdfrabcd
13

team-narrative

Orchestrates narrative-director, writer, world-builder, and level-designer subagents to produce game story content.

Community
Advanced
frabcdfrabcd
13

team-ui

Orchestrates a multi-agent UI pipeline from UX spec through implementation and polish.

Community
Advanced
frabcdfrabcd
13

test-flakiness

Detect flaky tests by analyzing CI logs and test result history across runs.

Community
Intermediate
frabcdfrabcd
13

test-setup

Scaffolds engine-specific test directories, runner configs, and GitHub Actions CI workflows.

Community
Intermediate
frabcdfrabcd
13

dev-story

Implements a story file by loading context, routing to programmer agents, and writing code and tests.

Community
Advanced
frabcdfrabcd
13

adopt

Audits existing project artifacts for template format compliance and generates a prioritized migration plan.

Community
Advanced
frabcdfrabcd
13

brainstorm

Guides interactive game concept ideation into a structured game concept document.

Community
Advanced
frabcdfrabcd
13

regression-suite

Maps test coverage to GDD critical paths and maintains a regression suite manifest.

Community
Intermediate
frabcdfrabcd
13

vertical-slice

Builds a production-quality vertical slice to validate the full game loop before Production.

Community
Advanced
frabcdfrabcd
13

changelog

Generates internal and player-facing changelogs from git commits, sprint reports, and design documents.

Community
Intermediate
frabcdfrabcd
13

playtest-report

Generates structured playtest report templates and analyzes raw playtest notes into categorized findings.

Community
Intermediate

Frequently Asked Questions About frabcd

FAQPage Schema
What tasks can I accomplish with frabcd's game studio skills?

You can run the full game development lifecycle: brainstorm concepts, author GDDs and UX specs, plan sprints, implement stories, generate 3D models, sprites, PBR materials, and NPC audio, execute QA gates, triage bugs, and produce launch checklists, patch notes, and localization pipelines.

Who are these skills designed for?

Game developers, producers, designers, and QA leads working in Unity, Godot, Unreal, or Blender. Team orchestration skills coordinate roles like narrative-director, level-designer, qa-tester, and release-manager, making the suite suited to structured studio-style production.

How do engine setup and editor integration work?

Setup skills inspect your Unity, Godot, Unreal, Blender, or pixel-art project read-only, then propose one pinned MCP adapter with permissions, health checks, and rollback. Nothing installs or activates until you confirm the exact digest, keeping every change reversible.

Can I migrate an existing Claude Code game project?

Yes. The migrate-claude skill inspects projects containing CLAUDE.md or .claude content and plans a reversible migration of guidance, skills, agents, hooks, and paths to Codex, preserving the source and requiring digest confirmation before writing any files.

What quality gates exist before release?

Multiple gated skills enforce readiness: vertical-slice PROCEED/PIVOT/KILL verdicts, smoke-check PASS/FAIL, regression-suite coverage mapping, security-audit for exploits, test-flakiness detection, and launch-checklist go/no-go sign-offs across code, content, store, legal, and infrastructure.