frabcd
Community@frabcd
frabcd provides a 95-skill game development studio suite covering design docs, architecture, sprints, QA, asset generation, and release management for Unity, Godot, Unreal, and Blender projects.
Agent Skills by frabcd
Showing 95 vetted skills indexed across 1 GitHub repositories.
setup-pixel
Inspects 2D game projects and proposes pinned pixel-art MCP tooling with confirmation-gated setup.
setup-automation
Inspects game projects and proposes Codex hooks, AGENTS.md guidance, and agent profiles with digest confirmation.
migrate-claude
Plans a reversible migration of Claude Code project configuration into Codex format.
img2threejs
Reconstruct reference images as quality-gated procedural Three.js models through staged code generation.
asset-3d-generate
Generate and validate engine-ready 3D assets from text or reference images.
day-one-patch
Scopes, implements, and QA-gates a day-one patch for a game launch.
engine-automation
Plan and execute approved Unity, Godot, Unreal, Blender, or pixel-editor automation through one host adapter.
asset-spec
Generate per-asset visual specifications and AI generation prompts from game design documents.
gate-check
Validates readiness to advance between game development phases with PASS, CONCERNS, or FAIL verdicts.
test-evidence-review
Reviews test files and manual evidence documents for assertion coverage, sign-offs, and completeness.
sprint-status
Generates a read-only sprint progress snapshot with burndown assessment and stale story detection.
asset-audit
Audits game assets for naming, size, format compliance and orphaned or missing files.
hotfix
Orchestrates emergency game fixes with severity assessment, approvals, QA gates, and rollback plans.
team-narrative
Orchestrates narrative-director, writer, world-builder, and level-designer subagents to produce game story content.
team-ui
Orchestrates a multi-agent UI pipeline from UX spec through implementation and polish.
test-flakiness
Detect flaky tests by analyzing CI logs and test result history across runs.
test-setup
Scaffolds engine-specific test directories, runner configs, and GitHub Actions CI workflows.
dev-story
Implements a story file by loading context, routing to programmer agents, and writing code and tests.
adopt
Audits existing project artifacts for template format compliance and generates a prioritized migration plan.
brainstorm
Guides interactive game concept ideation into a structured game concept document.
regression-suite
Maps test coverage to GDD critical paths and maintains a regression suite manifest.
vertical-slice
Builds a production-quality vertical slice to validate the full game loop before Production.
changelog
Generates internal and player-facing changelogs from git commits, sprint reports, and design documents.
playtest-report
Generates structured playtest report templates and analyzes raw playtest notes into categorized findings.
Frequently Asked Questions About frabcd
FAQPage SchemaWhat tasks can I accomplish with frabcd's game studio skills?▼
You can run the full game development lifecycle: brainstorm concepts, author GDDs and UX specs, plan sprints, implement stories, generate 3D models, sprites, PBR materials, and NPC audio, execute QA gates, triage bugs, and produce launch checklists, patch notes, and localization pipelines.
Who are these skills designed for?▼
Game developers, producers, designers, and QA leads working in Unity, Godot, Unreal, or Blender. Team orchestration skills coordinate roles like narrative-director, level-designer, qa-tester, and release-manager, making the suite suited to structured studio-style production.
How do engine setup and editor integration work?▼
Setup skills inspect your Unity, Godot, Unreal, Blender, or pixel-art project read-only, then propose one pinned MCP adapter with permissions, health checks, and rollback. Nothing installs or activates until you confirm the exact digest, keeping every change reversible.
Can I migrate an existing Claude Code game project?▼
Yes. The migrate-claude skill inspects projects containing CLAUDE.md or .claude content and plans a reversible migration of guidance, skills, agents, hooks, and paths to Codex, preserving the source and requiring digest confirmation before writing any files.
What quality gates exist before release?▼
Multiple gated skills enforce readiness: vertical-slice PROCEED/PIVOT/KILL verdicts, smoke-check PASS/FAIL, regression-suite coverage mapping, security-audit for exploits, test-flakiness detection, and launch-checklist go/no-go sign-offs across code, content, store, legal, and infrastructure.