setup-pixel

Inspects 2D game projects and proposes pinned pixel-art MCP tooling with confirmation-gated setup.

13|Updated Jul 30, 2026
One-click install
npx skills add https://github.com/frabcd/codex-ai-game-studio --skill setup-pixel-frabcd
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: setup-pixel
Source: https://github.com/frabcd/codex-ai-game-studio/tree/main/plugins/ai-game-studio-pixel/skills/setup-pixel
Command: npx skills add https://github.com/frabcd/codex-ai-game-studio --skill setup-pixel-frabcd

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Setting up pixel-art automation for a 2D game project involves choosing between MCP-based Aseprite tooling and non-MCP editors, verifying executables, and avoiding silent changes to source art. This Skill inspects the project environment and produces a safe, confirmation-gated setup plan. ## Core Features & Use Cases - Environment Inspection: Runs the core doctor to detect engine, sprite and tileset formats, Aseprite/Pixelorama/Tiled availability, OS/architecture, existing pixel MCP hosts, and worktree state. - Pinned MCP Proposal: Proposes the MIT-licensed willibrandon/pixel-mcp adapter at an immutable descriptor commit, requiring an absolute executable path with matching SHA-256 digest before activation. - Non-MCP Alternatives: Compares Pixelorama and Tiled when Aseprite is unavailable, licensing matters, or direct automation is unnecessary, without misrepresenting them as MCP servers. - Use Case: A developer starting sprite automation for a Godot 2D project runs this Skill to get a plan showing exact downloads, licenses, permissions, backups, rollback steps, and digest verification, then confirms before anything is applied. ## Quick Start Use the setup-pixel skill to inspect this 2D game project and propose one pinned pixel-art adapter or a verified non-MCP alternative before changing anything.

Frequently Asked Questions about setup-pixel

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up Aseprite automation for a 2D game project?

Run the setup inspection to detect your engine, sprite formats, and Aseprite availability, then review the proposed plan for the pinned willibrandon/pixel-mcp adapter. The plan shows downloads, licenses, permissions, and rollback steps, and nothing is applied until you confirm the digest.

What MCP server works for pixel art and Aseprite automation?

The MIT-licensed willibrandon/pixel-mcp server is the proposed MCP option, pinned at an immutable descriptor commit. It requires an existing Aseprite-compatible executable with an absolute path and matching SHA-256 hash before activation.

Can I use Pixelorama or Tiled instead of Aseprite for sprite editing?

Yes, Pixelorama and Tiled are evaluated as non-MCP alternatives when Aseprite is unavailable, licensing or cost matters, or direct automation is unnecessary. They are presented as editors, not as active MCP servers.

Does the pixel setup change my existing sprite assets automatically?

No, generated sprites stay separate from source art until transparency, dimensions, pivot, palette, loop continuity, engine import, and human visual review all pass. Every action requires explicit confirmation before being applied.

Can multiple pixel or Aseprite MCP hosts run at the same time?

No, only one pixel/Aseprite MCP host may be active at a time. The inspection step detects any existing pixel MCP host so conflicts are surfaced in the plan before setup proceeds.