What problem does it solve?
This Skill transforms approved game design documentation into clear, consistent, production-ready visual and audio asset specifications, reducing ambiguity between design, art direction, and implementation.
Core Features & Use Cases
- Inventory Discovery: Builds a master inventory of characters, environments, props, visual effects, UI screens, HUD elements, and audio requirements from project documentation.
- Asset Specification: Produces per-asset descriptions, generation prompts, technical constraints, naming conventions, formats, dimensions, and engine requirements.
- Review and Tracking: Supports collaborative confirmation, revision, approval, shared asset reuse, sequential asset IDs, and updates to the project asset manifest.
- Use Case: After approving a character design or level document, use this Skill to identify every required asset and create consistent specifications ready for art production and delivery tracking.
Quick Start
Use the asset-spec skill with a target such as system:combat, level:forest, or character:hero to generate and review asset specifications.