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NuoYan

Community

@nuoyanruoshui

5Followers
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37Public Repos
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72Published Skills

一人一心一旧城,旧街旧巷等旧人。

Agent Skills by NuoYan

Showing 72 vetted skills indexed across 1 GitHub repositories.

nuoyanruoshuinuoyanruoshui
47

day-one-patch

Coordinate safe bug fixes for day-one game launch patches with QA validation and rollback planning.

Community
Advanced
nuoyanruoshuinuoyanruoshui
47

asset-spec

Generate visual and audio asset specifications from approved game design documentation.

Community
Advanced
nuoyanruoshuinuoyanruoshui
47

gate-check

Validate Godot game project readiness across development phase transitions.

Community
Advanced
nuoyanruoshuinuoyanruoshui
47

test-evidence-review

Review automated tests and manual QA evidence for story sign-off verdicts.

Community
Advanced
nuoyanruoshuinuoyanruoshui
47

sprint-status

Assess sprint progress from plans and story status files.

Community
Advanced
nuoyanruoshuinuoyanruoshui
47

asset-audit

Audit game assets for naming, size, format, and reference compliance violations.

Community
Intermediate
nuoyanruoshuinuoyanruoshui
47

hotfix

Coordinate audited hotfixes for critical game bugs with approvals and rollback plans.

Community
Advanced
nuoyanruoshuinuoyanruoshui
47

team-narrative

Coordinate narrative specialists to create and review cohesive game story content.

Community
Advanced
nuoyanruoshuinuoyanruoshui
47

team-ui

Coordinate UI feature design, implementation, review, and polish across a UX pipeline.

Community
Advanced
nuoyanruoshuinuoyanruoshui
47

test-setup

Scaffold automated testing infrastructure and CI/CD workflows for Godot, Unity, and Unreal projects.

Community
Advanced
nuoyanruoshuinuoyanruoshui
47

dev-story

Implement development stories with architectural context and acceptance-criteria validation.

Community
Advanced
nuoyanruoshuinuoyanruoshui
47

adopt

Audit project artifacts for template compliance and generate a prioritized migration plan.

Community
Advanced
nuoyanruoshuinuoyanruoshui
47

brainstorm

Transform unstructured game ideas into structured concept documents.

Community
Advanced
nuoyanruoshuinuoyanruoshui
47

regression-suite

Map automated tests to game design critical paths and fixed bugs.

Community
Advanced
nuoyanruoshuinuoyanruoshui
47

vertical-slice

Validate a game's core loop with a playtested vertical slice.

Community
Advanced
nuoyanruoshuinuoyanruoshui
47

changelog

Generate structured internal and player-facing changelogs from git commits and project documentation.

Community
Advanced
nuoyanruoshuinuoyanruoshui
47

playtest-report

Convert raw playtest notes into structured reports with prioritized findings.

Community
Advanced
nuoyanruoshuinuoyanruoshui
47

team-qa

Coordinate QA cycles from story classification to release verdicts.

Community
Advanced
nuoyanruoshuinuoyanruoshui
47

skill-test

Validate skill files for structural compliance and behavioral correctness.

Community
Advanced
nuoyanruoshuinuoyanruoshui
47

patch-notes

Transform technical release changelogs into player-facing patch notes.

Community
Advanced
nuoyanruoshuinuoyanruoshui
47

setup-engine

Configure engine settings and version reference documentation for Godot, Unity, or Unreal projects.

Community
Advanced
nuoyanruoshuinuoyanruoshui
47

team-polish

Coordinate multidisciplinary optimization, polish, and QA workflows for game release readiness.

Community
Advanced
nuoyanruoshuinuoyanruoshui
47

ux-review

Validate UX specifications, HUD designs, and interaction patterns for completeness and accessibility.

Community
Advanced
nuoyanruoshuinuoyanruoshui
47

skill-improve

Test an existing skill, diagnose gaps, apply approved revisions, and retest with rollback.

Community
Advanced