Agent Skills by NuoYan
Showing 72 vetted skills indexed across 1 GitHub repositories.
day-one-patch
Coordinate safe bug fixes for day-one game launch patches with QA validation and rollback planning.
asset-spec
Generate visual and audio asset specifications from approved game design documentation.
gate-check
Validate Godot game project readiness across development phase transitions.
test-evidence-review
Review automated tests and manual QA evidence for story sign-off verdicts.
sprint-status
Assess sprint progress from plans and story status files.
asset-audit
Audit game assets for naming, size, format, and reference compliance violations.
hotfix
Coordinate audited hotfixes for critical game bugs with approvals and rollback plans.
team-narrative
Coordinate narrative specialists to create and review cohesive game story content.
team-ui
Coordinate UI feature design, implementation, review, and polish across a UX pipeline.
test-setup
Scaffold automated testing infrastructure and CI/CD workflows for Godot, Unity, and Unreal projects.
dev-story
Implement development stories with architectural context and acceptance-criteria validation.
adopt
Audit project artifacts for template compliance and generate a prioritized migration plan.
brainstorm
Transform unstructured game ideas into structured concept documents.
regression-suite
Map automated tests to game design critical paths and fixed bugs.
vertical-slice
Validate a game's core loop with a playtested vertical slice.
changelog
Generate structured internal and player-facing changelogs from git commits and project documentation.
playtest-report
Convert raw playtest notes into structured reports with prioritized findings.
team-qa
Coordinate QA cycles from story classification to release verdicts.
skill-test
Validate skill files for structural compliance and behavioral correctness.
patch-notes
Transform technical release changelogs into player-facing patch notes.
setup-engine
Configure engine settings and version reference documentation for Godot, Unity, or Unreal projects.
team-polish
Coordinate multidisciplinary optimization, polish, and QA workflows for game release readiness.
ux-review
Validate UX specifications, HUD designs, and interaction patterns for completeness and accessibility.
skill-improve
Test an existing skill, diagnose gaps, apply approved revisions, and retest with rollback.