ux-review

Validate UX specifications, HUD designs, and interaction patterns for completeness and accessibility.

47|12|Updated Jun 14, 2026
One-click install
npx skills add https://github.com/nuoyanruoshui/GodotGameFramework --skill ux-review-nuoyanruoshui
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ux-review
Source: https://github.com/nuoyanruoshui/GodotGameFramework/tree/main/Godot/.claude/skills/ux-review
Command: npx skills add https://github.com/nuoyanruoshui/GodotGameFramework --skill ux-review-nuoyanruoshui

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill catches missing requirements, accessibility gaps, inconsistent interaction patterns, and implementation risks before UX specifications are handed off for visual design or development.

Core Features & Use Cases

  • UX Spec Validation: Reviews screen specifications for completeness, player needs, states, interactions, data requirements, accessibility, localization, and acceptance criteria.
  • HUD and Pattern Audits: Evaluates HUD designs and interaction pattern libraries for platform coverage, consistency, visual budgets, and usability risks.
  • Production Readiness: Cross-checks UX documents against technical preferences, accessibility requirements, pattern libraries, player journeys, and referenced GDD requirements.
  • Use Case: Run the Skill against an inventory UX specification to identify missing error states, keyboard navigation details, data ownership, localization limits, and unaddressed GDD requirements before implementation begins.

Quick Start

Use the ux-review skill to validate the UX specification at the provided file path and return a verdict with blocking issues, advisory findings, and concrete fixes.

Frequently Asked Questions about ux-review

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I validate game UX specifications before handing them off for development?

To validate game UX specifications, review them for completeness, accessibility gaps, platform input coverage, and GDD alignment. This process catches missing requirements and implementation risks before visual design or UI programming begins, ensuring production readiness.

What does a HUD design audit cover for game interfaces?

A HUD design audit evaluates interaction pattern libraries for platform coverage, consistency, visual budgets, and usability risks. It ensures HUD designs meet accessibility requirements and align with player journey data before implementation.

How do I check if my game's interaction patterns meet accessibility requirements?

Checking interaction patterns for accessibility involves cross-checking UX documents against technical preferences and accessibility requirements. This identifies inconsistent patterns, missing states, and input coverage gaps across target platforms before production handoff.

Can I run a UX review against my Game Design Document requirements?

Yes, you can run a UX review against referenced GDD requirements. The process cross-checks UX specifications, HUD designs, and interaction pattern libraries to verify alignment with player journeys and core game design requirements before implementation.

What common implementation risks should I look for in a UX spec review?

Common implementation risks in a UX spec review include missing error states, incomplete keyboard navigation details, undefined data ownership, localization limits, and unaddressed GDD requirements. Identifying these blocking issues prevents costly revisions during production.

When do I need to run a UX specification validation for my game?

You need to run a UX specification validation before visual design, UI programming, production handoffs, and major UX revisions. It ensures screen specifications are complete with defined interactions, data requirements, and acceptance criteria.