What problem does it solve?
It helps UX designers produce consistent, context-aware UX specifications by pulling together game concept, player journey, and UI requirements before drafting a screen, flow, HUD, or interaction pattern guidance.
Core Features & Use Cases
- Guided, section-by-section UX authoring: Creates UX spec content with clear sections (purpose, player context, navigation, layout, interactions, states, accessibility, and acceptance criteria) to reduce omissions and rework.
- Mode-based outputs (screen/flow, HUD, patterns): Supports authoring for a specific screen/flow, aggregating HUD requirements, or creating the interaction pattern library.
- Context aggregation before drafting: Reads relevant GDD UI Requirements, player journey, existing UX specs, and optional art/accessibility docs to ensure the spec reflects current project constraints.
Quick Start
Use the ux-design skill with the argument "main-menu" to generate a UX spec skeleton and then iteratively draft each section with the provided context checks.