ux-design

Generate section-by-section UX specifications for game interfaces from design documents.

Updated Apr 24, 2026
One-click install
npx skills add https://github.com/rakhnianskii9/God-Godot --skill ux-design-rakhnianskii9
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ux-design
Source: https://github.com/rakhnianskii9/God-Godot/tree/main/.github/skills/ux-design
Command: npx skills add https://github.com/rakhnianskii9/God-Godot --skill ux-design-rakhnianskii9

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.

Core Features & Use Cases

  • Guided UX spec authoring for screens, flows, or HUDs based on game concept and GDD context.
  • Outputs ux-spec.md (per screen/flow) or hud-design.md using studio templates.
  • Reads and synthesizes inputs from design/gdd game concept, player journey, GDD UI requirements, and existing UX specs to build a cohesive, testable spec.

Quick Start

Invoke the ux-design skill with a target screen or HUD name to generate the corresponding UX specification.

Frequently Asked Questions about ux-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a UX specification for a game interface from a GDD?

To create a UX specification from a GDD, this skill reads game concepts, player journeys, and GDD UI requirements to output structured ux-spec.md or hud-design.md files with skeleton-ready sections.

What is the best way to document HUD design for a game?

The best way to document HUD design is using guided, section-by-section authoring that synthesizes game concepts and player journeys into a testable spec, ensuring accessibility and localization checks are included.

How do I generate a section-by-section UX spec for game flows?

You generate a section-by-section UX spec by invoking the skill with a target screen or flow name, which then reads existing design artifacts and outputs a context-aware markdown file.

Can I use this to check cross-references between UX specs and game design documents?

Yes, you can use this to verify cross-references. It reads inputs from design/gdd and design/ux directories to build cohesive specs while ensuring cross-reference checks against GDD artifacts.

Does this guided UX spec authoring tool support accessibility and localization?

Yes, this guided UX spec authoring supports accessibility and localization. It processes game concepts and player journeys to output specifications that ensure these checks are inherently met.

When do I need a dedicated UX specification for my game project?

You need a dedicated UX specification when your game design project requires context-aware UI documentation derived from the game concept, player journey, and GDD references to ensure a testable interface.