ux-design

Generate structured UX specifications from game concepts and player journeys.

Updated Apr 22, 2026
One-click install
npx skills add https://github.com/brand6/Claude-Code-Game-Studios-zh-auto --skill ux-design-brand6
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ux-design
Source: https://github.com/brand6/Claude-Code-Game-Studios-zh-auto/tree/main/.claude/skills/ux-design
Command: npx skills add https://github.com/brand6/Claude-Code-Game-Studios-zh-auto --skill ux-design-brand6

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Designers need structured, stage-by-stage UX specifications that stay aligned with game concepts, player journeys, and GDDs, ensuring consistent quality and collaboration.

Core Features & Use Cases

  • Guided, sectioned UX specs for screens, flows, and HUDs.
  • Reads game concepts and player journeys to ground design decisions.
  • Generates and references ux-spec.md or hud-design.md templates for new outputs.

Quick Start

Provide a complete UX specification for a screen or flow using the current game concept and player journey context.

Frequently Asked Questions about ux-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create structured UX specifications aligned with GDDs and player journeys?

To create structured UX specifications aligned with GDDs, provide your game concept and player journey context to generate stage-by-stage UX specs. The system reads these inputs to ground design decisions and outputs ready-to-review ux-spec.md files for screens and flows.

What is the best way to document HUD design for a specific player journey?

Documenting HUD design for a player journey involves mapping layouts, components, and accessibility against game concepts. This workflow proposes interface elements and outputs a structured hud-design.md file ready for team review and localization planning.

Can I generate UX specs for both screens and processes using a single workflow?

Yes, you can generate UX specs for both screens and processes using a single guided workflow. It enforces a sectioned approach that collects context, proposes layouts, maps accessibility, and outputs comprehensive documentation for your game design.

Do I need a complete game concept to start writing UX documentation?

You need a game concept and player journey context to ground design decisions before writing UX documentation. Providing complete contextual inputs allows the system to accurately map layouts, components, and accessibility requirements into ready-to-review specifications.

How does mapping accessibility and localization work within UX specs?

Mapping accessibility and localization in UX specs works by evaluating proposed layouts and components against your game concept. The workflow explicitly integrates these requirements into the final ux-spec.md or hud-design.md outputs to ensure consistent quality.

Why do my game UX specs become inconsistent across different design stages?

Game UX specs become inconsistent when they lack structured alignment with evolving game concepts and player journeys. Using a guided workflow to continuously reference GDDs ensures your stage-by-stage specifications maintain consistent quality and collaboration.