What problem does it solve?
This Skill turns incomplete game design context into structured, actionable UX specifications for screens, flows, HUDs, and interaction patterns, reducing ambiguity between design and implementation.
Core Features & Use Cases
- Context-Aware UX Design: Reads game concepts, player journeys, GDD UI requirements, art direction, accessibility requirements, technical preferences, and existing UX specs before proposing designs.
- Guided Authoring: Leads section-by-section discovery, presents design options, captures decisions, obtains approval, and incrementally writes production-ready documentation.
- Multiple Design Modes: Creates screen and flow UX specs, HUD designs, or interaction pattern libraries with layouts, states, interactions, events, transitions, data requirements, accessibility, localization, and acceptance criteria.
- Use Case: Use it to design an inventory screen that aligns with the game's player journey, input methods, existing navigation, accessibility tier, and UI requirements, then validate cross-references before handoff.
Quick Start
Use the ux-design skill with a screen or flow name, hud, or patterns to create the appropriate game UX documentation.