ux-design

Parse UX needs for game screens, flows, and HUDs into editable design specifications.

Updated Apr 26, 2026
One-click install
npx skills add https://github.com/solace-ill/vector-flow --skill ux-design-solace-ill
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ux-design
Source: https://github.com/solace-ill/vector-flow/tree/main/.claude/skills/ux-design
Command: npx skills add https://github.com/solace-ill/vector-flow --skill ux-design-solace-ill

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Designing consistent, context-aware UX for screens, flows and HUDs is complex and time-consuming. This skill provides a structured approach to capture game concept alignment, player journeys, and GDD constraints into actionable UX specs.

Core Features & Use Cases

  • Context-driven UX drafting for screens, HUDs, and interactions that align with game goals.
  • Context synthesis from game concept, player journey, and design docs to produce design-ready specs.
  • Collaborative authoring with open prompts, questions, and retrofitting existing specs to stay in sync with design artifacts.

Quick Start

Provide the screen or HUD you want to design, and the skill will generate an initial UX spec skeleton for editing.

Frequently Asked Questions about ux-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create UX specs for game screens and HUDs?

To create UX specs for game screens, provide your target screen or HUD to generate an initial design specification skeleton. The skill formalizes player journey and GDD constraints into actionable, editable outputs.

What is the best way to align game HUD design with existing design systems?

Aligning game HUD design with existing design systems requires synthesizing game concept and GDD constraints into structured specs. This skill generates context-aware outputs that retrofit existing specs to stay synchronized with design artifacts.

Can I draft player journey UX flows that account for accessibility and localization?

Yes, you can draft player journey UX flows that ensure accessibility and localization. The skill formalizes UX needs into actionable design specifications that explicitly enforce these requirements during generation.

How do game designers formalize UX requirements from a Game Design Document?

Game designers formalize UX requirements by feeding GDD constraints and game concepts into this skill. It parses the input to produce design-ready specifications for screens, flows, and interactions.

Do I need existing design artifacts to generate a game UX spec?

You do not need existing design artifacts to generate a game UX spec. Providing a target screen or HUD generates an initial skeleton, while the skill supports retrofitting existing specs to stay in sync with current design patterns.