ux-design

Generate UX spec documents for game screens, flows, and HUDs.

Updated Apr 25, 2026
One-click install
npx skills add https://github.com/packetalien/cursor-game-studios --skill ux-design-packetalien
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ux-design
Source: https://github.com/packetalien/cursor-game-studios/tree/main/.cursor/skills/ux-design
Command: npx skills add https://github.com/packetalien/cursor-game-studios --skill ux-design-packetalien

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.

Core Features & Use Cases

  • Guided, section-by-section UX spec authoring for a screen, flow, or HUD, ensuring alignment with game concept and design documents.
  • Generates ux-spec.md (per screen/flow) or hud-design.md using studio templates.
  • Supports retrofit updates to existing specs to accelerate design handoff.

Quick Start

Describe the target screen or flow and let the skill generate a starter ux-spec.md with guided sections.

Frequently Asked Questions about ux-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I write a structured UX spec for a game screen?

To write a structured UX spec for a game screen, describe the target screen or flow to generate a starter ux-spec.md. This guides section-by-section authoring by aggregating game concepts, player journey, UI requirements, and accessibility constraints.

Can I update an existing UX spec without rewriting the entire document?

Yes, you can update an existing UX spec without rewriting the entire document. The skill supports retrofit updates to existing ux-spec.md or hud-design.md files to accelerate design handoff while maintaining alignment with game design documents.

What is the best way to document HUD design for a game flow?

The best way to document HUD design for a game flow is to generate a hud-design.md file using studio templates. This process aggregates player journey context and localization constraints to provide context-aware design guidance.

Does UX spec authoring require a complete game design document?

UX spec authoring does not strictly require a complete game design document, but it reads game concepts and relevant GDDs to provide context-aware guidance. Supplying player journey and UI requirements ensures the generated spec aligns with the game.

How does guided UX spec authoring handle accessibility and localization?

Guided UX spec authoring handles accessibility and localization by explicitly aggregating these constraints into the design process. It reads these requirements alongside the game concept to produce a ready-to-author ux-spec.md or hud-design.md.

When do I need a dedicated ux-spec.md versus a hud-design.md?

You need a dedicated ux-spec.md for individual screens or flows, and a hud-design.md specifically for heads-up displays. Both use studio templates and aggregate game design context to guide section-by-section authoring.