ux-design

Create structured UX specifications for game screens, flows, and HUDs.

Updated Feb 8, 2024
One-click install
npx skills add https://github.com/kay6198835/Game-RPG --skill ux-design-kay6198835
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ux-design
Source: https://github.com/kay6198835/Game-RPG/tree/main/.claude/skills/ux-design
Command: npx skills add https://github.com/kay6198835/Game-RPG --skill ux-design-kay6198835

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This UX design skill helps teams translate game concepts, player journeys, and GDD references into structured UX specifications for screens, flows, or HUDs, ensuring design work stays aligned with the game's concept and player expectations.

Core Features & Use Cases

  • Guided, section-by-section UX spec authoring that consumes game concept, player journey, and GDD references to produce design documents.
  • Produces UX spec files per screen/flow or hud-design docs, using studio templates.
  • Supports multiple output modes (per screen, HUD, or patterns) and integrates with existing design assets and patterns.

Quick Start

Provide a complete UX spec for a specified screen or flow using the studio templates.

Frequently Asked Questions about ux-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create UX specifications for game screens that align with the player journey?

To create UX specifications aligned with the player journey, use guided section-by-section authoring that consumes game concepts, GDD references, and player journey data to produce structured design documents. Outputs are generated as design/ux/[filename].md files.

What is the best way to document HUD designs using GDD UI requirements?

Documenting HUD designs requires deriving constraints from GDD UI requirements and the project's input-method configuration. You can generate dedicated HUD design docs that map directly to game design documents and existing UX patterns.

Can I build an interaction pattern library for my game's accessibility requirements?

Yes, you can build an interaction pattern library by applying the skill across screen specs, HUD designs, and pattern libraries. It draws on game concepts, accessibility requirements, and existing UX docs to ensure inclusive design.

Does this UX design approach work without a complete Game Design Document?

While it integrates directly with GDD references, it can also consume game concepts and player journey data independently. However, deriving UI constraints relies heavily on available GDD UI requirements and input-method configuration data.

How do I structure UI specs for multiple game flows using studio templates?

You can structure UI specs by producing UX spec files per screen or flow using studio templates. The guided authoring process translates game concepts and player journey references into structured markdown design outputs.

What are the limitations of generating UX documentation from GDD references?

The main limitation is dependency on the accuracy of provided GDD UI requirements, player journey data, and input-method configuration. The quality of the generated UX specifications is constrained by the completeness of these input sources.