ux-design

Generate UX specification documents for game screens, flows, or HUDs from GDD UI requirements.

1|Updated May 15, 2026
One-click install
npx skills add https://github.com/dnkrow/skill --skill ux-design-dnkrow
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ux-design
Source: https://github.com/dnkrow/skill/tree/main/claude-global/ux-design
Command: npx skills add https://github.com/dnkrow/skill --skill ux-design-dnkrow

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps you produce consistent, context-aware UX specifications by gathering game concept, player journey, and GDD UI requirements, then guiding you through a structured, section-by-section authoring workflow.

Core Features & Use Cases

  • Guided UX Spec authoring: Creates a complete UX spec for a screen/flow using required templates and incremental writing.
  • HUD and pattern library modes: Generates HUD design docs or an interaction pattern library with the appropriate structure.
  • Context ingestion & cross-referencing: Reads player journey, relevant GDD UI Requirements, existing UX specs, accessibility requirements, art direction, and input/platform preferences to align decisions.

Quick Start

Use the ux-design skill to draft a UX spec for a screen by invoking it with the screen name you want to design, for example: ux-design main-menu.

Frequently Asked Questions about ux-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I write a UX spec for a game screen using existing GDD UI requirements?

To write a UX spec for a game screen, this skill gathers your GDD UI requirements, player journey, and project context, then guides you through a structured, section-by-section authoring workflow to produce a complete design document.

What is the best way to design a game HUD that aligns with player journey phases?

Designing a game HUD that aligns with player journey phases is done by selecting the HUD mode, which reads your project context and generates a structured HUD design document incorporating layout, interaction, and state handling requirements.

Can I generate an interaction pattern library for my game UI?

Yes, you can generate an interaction pattern library for your game UI by selecting the patterns mode, which structures your documented interaction patterns and accessibility requirements into a consistent reference format.

Do I need existing game design documents to author UX specifications?

You need existing GDD UI requirements, player journey documentation, and art direction for context ingestion, as the skill cross-references these inputs to ensure your UX specifications align with established project constraints and accessibility standards.

How do I retrofit existing UX specification files with updated accessibility and interaction patterns?

To retrofit existing UX specification files, the skill performs context reads via glob/grep to locate your current documents, then optionally updates them with new accessibility requirements, interaction patterns, and state handling details.

What limitations exist when generating UX specs for different game flows and screens?

A key limitation is that the skill enforces strict mode selection, requiring you to choose between hud, patterns, or a named screen/flow before authoring, meaning it cannot generate generalized UX documentation without a specific target context.