What problem does it solve?
Turns a game concept into clear, section-by-section UX specifications that align with player journey context and documented GDD UI requirements, reducing guesswork and rework.
Core Features & Use Cases
- Context-aware UX authoring: Reads game concept, player journey (if available), GDD UI requirements, existing UX specs, interaction pattern catalog, art bible, and accessibility/input platform preferences to guide decisions.
- Three authoring modes: Produces a screen/flow UX spec, a HUD design doc, or an interaction pattern library spec using the studio templates.
- Incremental & safe iteration: Detects existing output files, supports retrofit mode (non-destructive edits), and writes approved section content into the target file.
Quick Start
Use ux-design to draft the UX spec for the "main-menu" screen and create design/ux/main-menu.md using the available GDD and journey context.