asset-audit

Audit game assets for naming, size, format, and reference compliance violations.

47|12|Updated Jun 14, 2026
One-click install
npx skills add https://github.com/nuoyanruoshui/GodotGameFramework --skill asset-audit-nuoyanruoshui
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-audit
Source: https://github.com/nuoyanruoshui/GodotGameFramework/tree/main/Godot/.claude/skills/asset-audit
Command: npx skills add https://github.com/nuoyanruoshui/GodotGameFramework --skill asset-audit-nuoyanruoshui

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill identifies asset compliance problems that can cause broken references, inconsistent naming, oversized files, unsupported formats, and unreliable game content pipelines.

Core Features & Use Cases

  • Standards Review: Reads project asset standards and naming conventions before auditing.
  • Compliance Scanning: Checks art, audio, VFX, shader, and data assets for naming, size, format, and schema violations.
  • Reference Validation: Detects orphaned assets with no code references and missing files referenced by the project.
  • Use Case: Run an audit across a game project to produce a structured report of violations, missing assets, orphaned files, and prioritized recommendations without modifying project files.

Quick Start

Use the asset-audit skill to scan all project assets and generate a complete compliance report.

Frequently Asked Questions about asset-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I find orphaned game assets with no code references in my project?

To find orphaned game assets, run a reference validation scan against project directories to detect files lacking code references and identify missing referenced assets. This read-only process generates a structured report of all violations without modifying project files.

What is asset pipeline compliance scanning for game development?

Asset pipeline compliance scanning is the process of checking game art, audio, VFX, shaders, and data assets against design documentation to identify naming, size, format, and schema violations. It ensures deterministic discovery of standards breaches across project directories.

How do I check game art and audio files for naming convention violations?

To check game art and audio files for naming convention violations, apply a compliance scanner that reads project standards documentation first, then audits asset directories to produce a prioritized report of naming and format discrepancies.

Can I audit VFX and shader assets without modifying my game project files?

Yes, you can audit VFX and shader assets without modifying project files by using a read-only compliance scanner. It requires read-only access to project files and standards documentation to deterministically discover and report pipeline violations safely.

What's the best way to detect missing file references in a game asset pipeline?

The best way to detect missing file references in a game asset pipeline is to run a reference validation audit that cross-references project code with asset directories, generating a structured report of missing assets and orphaned files for prioritized fixes.

Why do oversized game asset files cause unreliable content pipelines?

Oversized game asset files cause unreliable content pipelines by violating format and size compliance standards, which leads to broken references and inconsistent builds. Scanning assets against design documentation identifies these size violations for remediation.