What problem does it solve?
This Skill coordinates the full UI development workflow so teams can move from an initial feature idea to an implemented, reviewed, accessible, and polished interface without losing alignment between design and engineering.
Core Features & Use Cases
- End-to-End UX Pipeline: Guides UX specification, UX review, visual design, engine-specific planning, implementation, review, and polish phases.
- Cross-Functional Orchestration: Delegates work to UX designers, UI programmers, art directors, engine UI specialists, and accessibility specialists with approval gates between phases.
- Production Guardrails: Handles review modes, missing pattern libraries, localization, keyboard and gamepad support, accessibility requirements, UI state ownership, error recovery, and final implementation audits.
- Use Case: Use it to take a new Godot game menu from a feature description through approved UX documentation, engine-appropriate implementation, parallel review, and final polish.
Quick Start
Invoke the team-ui skill with a UI feature description and select the full, lean, or solo review mode.