gate-check

Validate Godot game project readiness across development phase transitions.

47|12|Updated Jun 14, 2026
One-click install
npx skills add https://github.com/nuoyanruoshui/GodotGameFramework --skill gate-check-nuoyanruoshui
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gate-check
Source: https://github.com/nuoyanruoshui/GodotGameFramework/tree/main/Godot/.claude/skills/gate-check
Command: npx skills add https://github.com/nuoyanruoshui/GodotGameFramework --skill gate-check-nuoyanruoshui

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill determines whether a game project is ready to advance to its next development phase by checking required artifacts, quality standards, dependencies, and unresolved blockers.

Core Features & Use Cases

  • Phase Readiness Assessment: Evaluates transitions across concept, systems design, technical setup, pre-production, production, polish, and release.
  • Artifact and Quality Validation: Verifies documentation, architecture decisions, tests, playtest evidence, UX specifications, QA reports, implementation coverage, and release requirements.
  • Collaborative Risk Review: Identifies manual checks, asks users about unverifiable conditions, incorporates consistency failures, and can coordinate creative, technical, production, and art director assessments.
  • Formal Verdicts: Produces a PASS, CONCERNS, or FAIL result with specific blockers, recommendations, and chain-of-verification findings.
  • Use Case: Before committing a team to production, use this Skill to confirm that the vertical slice, architecture, accepted ADRs, sprint plan, UX specifications, and playtest evidence are sufficient for the transition.

Quick Start

Use the gate-check skill to validate whether the project is ready to advance to production using the lean review mode.

Frequently Asked Questions about gate-check

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I validate game project readiness before moving to the production phase?

Game project readiness validation requires checking artifacts, architecture decisions, playtest evidence, and UX specifications against phase criteria to produce a formal PASS, CONCERNS, or FAIL verdict.

What is phase gate validation in game development?

Phase gate validation is the process of checking required artifacts, quality standards, dependencies, and unresolved blockers before a project advances between development phases like concept, pre-production, production, polish, and release.

How do I run an architecture review and artifact verification for a Godot game?

Architecture review and artifact verification for a Godot game involves evaluating documentation, accepted ADRs, tests, and implementation coverage to determine if technical setup and systems design phases meet the required quality standards for phase advancement.

Can I use phase gates to identify blockers and manual verification requirements?

Yes, phase gates identify blockers, consistency failures, and manual verification requirements by asking users about unverifiable conditions and coordinating assessments across creative, technical, production, and art directors.

Does gate-check work with lean review mode for pre-production transitions?

Yes, gate-check works with lean review mode to validate pre-production transitions by assessing playtest evidence, QA reports, and UX specifications against phase criteria to deliver a formal verdict with recommendations and chain-of-verification findings.