setup-pixel

Inspect 2D game projects and propose pinned pixel-art MCP tooling or editor alternatives.

Updated Aug 2, 2026
One-click install
npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill setup-pixel-claretagrapelike32
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: setup-pixel
Source: https://github.com/claretagrapelike32/codex-ai-game-studio/tree/main/plugins/ai-game-studio-pixel/skills/setup-pixel
Command: npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill setup-pixel-claretagrapelike32

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Setting up sprite automation for a 2D game project requires checking engine formats, tool availability, and server integrity by hand, and a misconfigured pixel-art pipeline can silently corrupt source art assets. ## Core Features & Use Cases - Project Inspection: Runs a doctor check on engine, sprite and tileset formats, Aseprite/Pixelorama/Tiled availability, OS/architecture, and existing MCP hosts. - Pinned MCP Proposal: Proposes the MIT-licensed willibrandon/pixel-mcp adapter at an immutable commit with SHA-256 digest verification, or documented non-MCP alternatives like Pixelorama and Tiled. - Confirmation-Gated Apply: Generates a plan file showing exact actions, downloads, licenses, backups, and rollback, then waits for explicit confirmation before changing anything. - Use Case: A developer starting a pixel-art platformer in Godot runs this Skill to detect their Aseprite installation, receive a verified pixel-mcp setup plan, and approve it before any sprite automation is activated. ## Quick Start Use the setup-pixel skill to inspect my 2D game project and propose a pinned pixel-art tooling plan for my approval.

Frequently Asked Questions about setup-pixel

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up Aseprite sprite automation for a 2D game project?

Run the setup-pixel inspection to check your engine, sprite formats, and Aseprite availability, then review the generated plan. The Skill proposes the pinned willibrandon/pixel-mcp adapter and waits for your digest confirmation before activating any tools.

What is the pixel-mcp server for Aseprite automation?

pixel-mcp is an MIT-licensed MCP server (willibrandon/pixel-mcp) that enables programmatic control of Aseprite-compatible workflows. This Skill pins it to an immutable descriptor commit and verifies the server executable with a matching SHA-256 hash.

Aseprite vs Pixelorama vs Tiled for pixel-art workflows?

Aseprite supports direct MCP automation through pixel-mcp, while Pixelorama and Tiled are non-MCP editor alternatives. Choose the non-MCP options when Aseprite is unavailable, licensing or cost matters, or direct automation is unnecessary.

Does setup-pixel change my game assets automatically?

No. The Skill only creates a plan showing exact actions, downloads, licenses, backups, and rollback steps, then waits for explicit confirmation. Generated sprites also stay separate from source art until dimension, palette, and visual review checks pass.

Can I run multiple pixel-art MCP servers at once?

No. The Skill enforces that only one pixel/Aseprite MCP host may be active at a time. During inspection it detects any existing pixel MCP host and reports it in the plan before proposing changes.