What problem does it solve? Setting up sprite automation for a 2D game project requires checking engine formats, tool availability, and server integrity by hand, and a misconfigured pixel-art pipeline can silently corrupt source art assets. ## Core Features & Use Cases - Project Inspection: Runs a doctor check on engine, sprite and tileset formats, Aseprite/Pixelorama/Tiled availability, OS/architecture, and existing MCP hosts. - Pinned MCP Proposal: Proposes the MIT-licensed willibrandon/pixel-mcp adapter at an immutable commit with SHA-256 digest verification, or documented non-MCP alternatives like Pixelorama and Tiled. - Confirmation-Gated Apply: Generates a plan file showing exact actions, downloads, licenses, backups, and rollback, then waits for explicit confirmation before changing anything. - Use Case: A developer starting a pixel-art platformer in Godot runs this Skill to detect their Aseprite installation, receive a verified pixel-mcp setup plan, and approve it before any sprite automation is activated. ## Quick Start Use the setup-pixel skill to inspect my 2D game project and propose a pinned pixel-art tooling plan for my approval.