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claretagrapelike32

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@claretagrapelike32

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95Published Skills

A 95-skill game development studio registry covering the full production lifecycle from concept ideation and GDD authoring through QA, release, and live-ops across Unity, Godot, Unreal, and Blender.

Skills Distribution
DomainDeveloper To...Game Production & .. (30%)QA, Testing & Rele.. (25%)Game Design Docume.. (20%)Asset, 3D & Conten.. (15%)

Agent Skills by claretagrapelike32

Showing 95 vetted skills indexed across 1 GitHub repositories.

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setup-pixel

Inspect 2D game projects and propose pinned pixel-art MCP tooling or editor alternatives.

Community
Intermediate
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setup-automation

Inspects game projects and proposes Codex hooks, AGENTS.md guidance, and agent profiles with digest confirmation.

Community
Intermediate
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migrate-claude

Plans a reversible migration of Claude Code project guidance into Codex configuration files.

Community
Intermediate
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img2threejs

Rebuild reference images as quality-gated procedural Three.js models through staged code generation.

Community
Advanced
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asset-3d-generate

Generate and validate engine-ready 3D assets from text or reference images.

Community
Advanced
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day-one-patch

Scopes, implements, and QA-gates a day-one patch for a game launch.

Community
Advanced
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engine-automation

Plan and execute approved Unity, Godot, Unreal, and Blender editor automation with rollback.

Community
Advanced
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asset-spec

Generate per-asset visual specifications and AI generation prompts from game design documents.

Community
Advanced
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gate-check

Validates readiness to advance between game development phases with a PASS, CONCERNS, or FAIL verdict.

Community
Advanced
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test-evidence-review

Reviews test files and manual evidence documents for assertion coverage, sign-offs, and completeness.

Community
Intermediate
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sprint-status

Generates a read-only sprint progress snapshot with burndown assessment and stale story detection.

Community
Intermediate
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asset-audit

Audits game assets for naming, size, format compliance and orphaned references.

Community
Intermediate
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hotfix

Manages emergency game fixes with severity assessment, approval gates, and rollback plans.

Community
Advanced
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team-narrative

Orchestrates narrative, writing, world-building, and level-design subagents to produce cohesive game story content.

Community
Advanced
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team-ui

Orchestrates a multi-agent UI pipeline from UX spec through implementation and polish.

Community
Advanced
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test-flakiness

Detects flaky tests by analyzing CI logs and test result history across runs.

Community
Intermediate
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test-setup

Scaffolds test directories, engine-specific test runners, and GitHub Actions CI workflows for game projects.

Community
Intermediate
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dev-story

Implements game development stories by routing context to specialist programmer agents.

Community
Advanced
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adopt

Audits existing project artifacts for template format compliance and generates a prioritized migration plan.

Community
Advanced
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brainstorm

Guides collaborative game concept ideation into a structured game concept document.

Community
Advanced
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regression-suite

Maps test coverage to GDD critical paths and maintains a regression suite manifest.

Community
Intermediate
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vertical-slice

Builds a production-quality vertical slice to validate the full game loop before Production.

Community
Advanced
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changelog

Generates internal and player-facing changelogs from git commits, sprint reports, and design documents.

Community
Intermediate
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playtest-report

Generates structured playtest report templates and analyzes raw playtest notes into categorized findings.

Community
Intermediate

Frequently Asked Questions About claretagrapelike32

FAQPage Schema
What tasks can I accomplish with claretagrapelike32's game studio skills?

You can run the full game production lifecycle: brainstorm concepts, author GDDs and art bibles, create architecture with ADRs, break epics into stories, implement and review code, generate 3D assets, sprites, PBR materials and NPC audio, run QA gates, and manage sprints, hotfixes, releases, and live-ops.

Who are these skills designed for?

Game development teams and solo developers working in Unity, Godot, Unreal, Blender, or pixel-art editors. Personas include producers, game designers, programmers, QA leads, technical artists, narrative directors, and release managers coordinating through orchestrated team skills like team-qa, team-combat, and team-release.

How do setup and engine integration work?

Setup skills (setup-unity, setup-godot, setup-unreal, setup-blender, setup-pixel) inspect your project read-only and propose one pinned, compatible MCP adapter with permissions, health checks, and rollback. Nothing is installed or activated until you confirm the exact digest, keeping every change reversible.

What quality gates exist before shipping a game?

Multiple gated checkpoints exist: gate-check for phase transitions, smoke-check before QA hand-off, test-evidence-review before sign-off, vertical-slice PROCEED/PIVOT/KILL verdicts, security-audit before public release, and launch-checklist plus release-checklist for final go/no-go validation across all departments.

What are the prerequisites for adopting these skills mid-project?

For brownfield projects, run the adopt skill first: it audits existing artifacts for template format compliance, classifies gaps by impact, and produces a numbered migration plan. The toolchain-doctor can also inspect your local environment read-only and propose one reversible setup before anything changes.