claretagrapelike32
Community@claretagrapelike32
A 95-skill game development studio registry covering the full production lifecycle from concept ideation and GDD authoring through QA, release, and live-ops across Unity, Godot, Unreal, and Blender.
Agent Skills by claretagrapelike32
Showing 95 vetted skills indexed across 1 GitHub repositories.
setup-pixel
Inspect 2D game projects and propose pinned pixel-art MCP tooling or editor alternatives.
setup-automation
Inspects game projects and proposes Codex hooks, AGENTS.md guidance, and agent profiles with digest confirmation.
migrate-claude
Plans a reversible migration of Claude Code project guidance into Codex configuration files.
img2threejs
Rebuild reference images as quality-gated procedural Three.js models through staged code generation.
asset-3d-generate
Generate and validate engine-ready 3D assets from text or reference images.
day-one-patch
Scopes, implements, and QA-gates a day-one patch for a game launch.
engine-automation
Plan and execute approved Unity, Godot, Unreal, and Blender editor automation with rollback.
asset-spec
Generate per-asset visual specifications and AI generation prompts from game design documents.
gate-check
Validates readiness to advance between game development phases with a PASS, CONCERNS, or FAIL verdict.
test-evidence-review
Reviews test files and manual evidence documents for assertion coverage, sign-offs, and completeness.
sprint-status
Generates a read-only sprint progress snapshot with burndown assessment and stale story detection.
asset-audit
Audits game assets for naming, size, format compliance and orphaned references.
hotfix
Manages emergency game fixes with severity assessment, approval gates, and rollback plans.
team-narrative
Orchestrates narrative, writing, world-building, and level-design subagents to produce cohesive game story content.
team-ui
Orchestrates a multi-agent UI pipeline from UX spec through implementation and polish.
test-flakiness
Detects flaky tests by analyzing CI logs and test result history across runs.
test-setup
Scaffolds test directories, engine-specific test runners, and GitHub Actions CI workflows for game projects.
dev-story
Implements game development stories by routing context to specialist programmer agents.
adopt
Audits existing project artifacts for template format compliance and generates a prioritized migration plan.
brainstorm
Guides collaborative game concept ideation into a structured game concept document.
regression-suite
Maps test coverage to GDD critical paths and maintains a regression suite manifest.
vertical-slice
Builds a production-quality vertical slice to validate the full game loop before Production.
changelog
Generates internal and player-facing changelogs from git commits, sprint reports, and design documents.
playtest-report
Generates structured playtest report templates and analyzes raw playtest notes into categorized findings.
Frequently Asked Questions About claretagrapelike32
FAQPage SchemaWhat tasks can I accomplish with claretagrapelike32's game studio skills?▼
You can run the full game production lifecycle: brainstorm concepts, author GDDs and art bibles, create architecture with ADRs, break epics into stories, implement and review code, generate 3D assets, sprites, PBR materials and NPC audio, run QA gates, and manage sprints, hotfixes, releases, and live-ops.
Who are these skills designed for?▼
Game development teams and solo developers working in Unity, Godot, Unreal, Blender, or pixel-art editors. Personas include producers, game designers, programmers, QA leads, technical artists, narrative directors, and release managers coordinating through orchestrated team skills like team-qa, team-combat, and team-release.
How do setup and engine integration work?▼
Setup skills (setup-unity, setup-godot, setup-unreal, setup-blender, setup-pixel) inspect your project read-only and propose one pinned, compatible MCP adapter with permissions, health checks, and rollback. Nothing is installed or activated until you confirm the exact digest, keeping every change reversible.
What quality gates exist before shipping a game?▼
Multiple gated checkpoints exist: gate-check for phase transitions, smoke-check before QA hand-off, test-evidence-review before sign-off, vertical-slice PROCEED/PIVOT/KILL verdicts, security-audit before public release, and launch-checklist plus release-checklist for final go/no-go validation across all departments.
What are the prerequisites for adopting these skills mid-project?▼
For brownfield projects, run the adopt skill first: it audits existing artifacts for template format compliance, classifies gaps by impact, and produces a numbered migration plan. The toolchain-doctor can also inspect your local environment read-only and propose one reversible setup before anything changes.