What problem does it solve? Setting up automated testing infrastructure for a game project is repetitive and engine-specific, and teams often delay it until technical debt makes it expensive. This Skill scaffolds the complete test framework and CI/CD pipeline in one pass, before the first sprint begins. ## Core Features & Use Cases - Engine Detection and Scaffolding: Reads the configured engine (Godot, Unity, or Unreal) from the project config and generates the matching test runner, directory layout, and documentation. - CI/CD Workflow Generation: Creates a GitHub Actions workflow that runs tests on every push and pull request, using GdUnit4, Unity Test Framework, or UE Automation as appropriate. - Smoke Test Seed and QA Gates: Generates a critical-path smoke test checklist and a story-type-to-test-evidence mapping so QA requirements are defined from day one. - Use Case: A team starting a new Godot game runs this once during Technical Setup and gets a tests/ directory, a GdUnit4 runner, a CI workflow, and a smoke checklist without writing any configuration by hand. ## Quick Start Ask the AI to run the test-setup skill to scaffold the test framework and CI pipeline for the configured game engine.