engine-automation

Plan and execute approved Unity, Godot, Unreal, and Blender editor automation with rollback.

Updated Aug 2, 2026
One-click install
npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill engine-automation-claretagrapelike32
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: engine-automation
Source: https://github.com/claretagrapelike32/codex-ai-game-studio/tree/main/plugins/ai-game-studio/skills/engine-automation
Command: npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill engine-automation-claretagrapelike32

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Automating game editors like Unity, Godot, Unreal, or Blender often involves risky, irreversible changes to projects and configurations. This Skill ensures every editor operation is planned, permissioned, approved, and reversible before anything is executed. ## Core Features & Use Cases - Approval-Gated Transactions: Builds an explicit transaction plan with commands, permissions, backups, health checks, and a digest that must be confirmed before any action runs. - Host Adapter Routing: Detects the active host application and routes operations through exactly one compatible MCP adapter, refusing ambiguous or conflicting configurations. - Rollback and Quality Gates: Records lock state, tested rollback paths, and enforces seven production gates covering licensing, format validation, performance budgets, and human approval. - Use Case: You want to configure an MCP server for your Unity project. The Skill inventories existing configurations, prepares a transaction with backups and rollback, shows you the plan digest, and only applies changes after your explicit confirmation. ## Quick Start Use the engine-automation skill to plan an MCP server setup for my Unity project, show me the permissions and rollback steps, and wait for my approval before applying anything.

Frequently Asked Questions about engine-automation

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Unity or Godot editor tasks safely?

Use an approval-gated workflow that first runs read-only host detection, then prepares a transaction listing exact commands, permissions, backups, and rollback steps. Nothing is applied until you explicitly confirm the plan digest.

How to set up an MCP server for a game engine?

The Skill inventories existing MCP configurations, ensures only one server per host application is active, and prepares a transaction with health checks and rollback. You confirm the plan digest before any installation or configuration occurs.

Can I use this with Unreal Engine and Blender projects?

Yes, the Skill supports Unity, Godot, Unreal, Blender, and pixel-editor hosts through one compatible adapter at a time. It refuses to proceed if host selection is ambiguous or multiple servers conflict for the same application.

What happens if an editor automation plan expires or the environment changes?

A digest mismatch, expired plan, changed environment, or failed backup invalidates the apply step entirely. You must generate and approve a new plan before any actions can run.

Does the Skill make changes to my editor without asking?

No, it never installs, enables, launches, or configures an editor implicitly. Every operation requires an explicit transaction plan, your confirmation of its digest, and stops on the first divergence during execution.