asset-audit

Audits game assets for naming, size, format compliance and orphaned references.

Updated Aug 2, 2026
One-click install
npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill asset-audit-claretagrapelike32
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-audit
Source: https://github.com/claretagrapelike32/codex-ai-game-studio/tree/main/plugins/ai-game-studio/skills/asset-audit
Command: npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill asset-audit-claretagrapelike32

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Game projects accumulate hundreds of art, audio, VFX, and data files that drift out of compliance with naming conventions, size budgets, and format standards, leaving orphaned files and broken references that bloat builds and break pipelines. ## Core Features & Use Cases - Standards Compliance Checks: Validates files against naming patterns like [category]_[name]_[variant]_[size].[ext], power-of-two texture dimensions, and correct formats such as PNG for UI and OGG for SFX. - Orphan and Missing Asset Detection: Cross-references code against asset directories to flag files with no references and references pointing to nonexistent files. - Structured Audit Report: Produces a Markdown report with violation tables, health summary, prioritized recommendations, and a COMPLIANT/WARNINGS/NON-COMPLIANT verdict. - Use Case: Before a release milestone, run the audit across assets/art, assets/audio, and assets/data to catch oversized textures, misnamed audio files, and dead references before they reach the build. ## Quick Start Audit the game asset directories in this project for naming, size, and format compliance and report any orphaned or missing assets.

Frequently Asked Questions about asset-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I audit game assets for naming convention violations?

Run the audit against your asset directories and it checks each file against defined patterns such as `[category]_[name]_[variant]_[size].[ext]` for art and lowercase-with-underscores rules. Violations are listed in a table with the expected pattern and the specific issue.

How to find orphaned assets in a game project?

The audit searches the codebase for references to each asset file and flags any file with zero references as orphaned. The report lists each orphan with its last modified date, size, and a recommendation so you can review before deleting.

What file formats does the asset audit check for games?

It verifies textures use power-of-two dimensions with PNG for UI and compressed formats for 3D, audio uses OGG for SFX and OGG or MP3 for music at correct sample rates, and data files are valid schema-compliant JSON or YAML.

Does the asset audit modify or delete files automatically?

No, the audit is read-only and only produces a report. Fixing naming violations and deleting confirmed orphaned assets are manual follow-up steps performed after reviewing the report.

What are the limitations of automated asset auditing?

The audit relies on static code reference searches, so assets loaded dynamically via string concatenation or runtime path construction may be falsely flagged as orphaned. Manual review of the orphan list is recommended before deletion.