gate-check

Validates readiness to advance between game development phases with a PASS, CONCERNS, or FAIL verdict.

Updated Aug 2, 2026
One-click install
npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill gate-check-claretagrapelike32
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gate-check
Source: https://github.com/claretagrapelike32/codex-ai-game-studio/tree/main/plugins/ai-game-studio/skills/gate-check
Command: npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill gate-check-claretagrapelike32

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve? Game projects often advance between development phases without confirming that required artifacts, reviews, and quality checks are complete, leading to late-stage rework. This Skill audits the project against formal phase gate criteria and produces an evidence-based verdict. ## Core Features & Use Cases - Phase Gate Validation: Checks required artifacts and quality criteria for six transitions across seven production stages, from Concept through Release. - Director Panel Assessment: Spawns creative, technical, producer, and art director reviews in parallel, with solo and lean review modes for smaller teams. - Chain-of-Verification: Challenges its own draft verdict with tool-backed re-checks before finalizing, and updates production/stage.txt on a confirmed PASS. - Use Case: Before committing your team to full Production, run the Pre-Production to Production gate to confirm the vertical slice is playable, ADRs are accepted, epics exist, and playtest data validates the core loop. ## Quick Start Ask the AI to run the gate-check skill to validate whether the project is ready to advance to the Production phase and report the verdict with blockers.

Frequently Asked Questions about gate-check

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I check if my game project is ready for the next development phase?

Run the gate-check skill with a target phase argument, or no argument to auto-detect the current stage. It audits required artifacts and quality checks for that transition and returns a PASS, CONCERNS, or FAIL verdict with specific blockers.

What artifacts are required to pass the Pre-Production to Production gate?

Required items include accepted Foundation and Core ADRs, a control manifest, epics with stories, a sprint plan, a complete art bible, and UX specs for key screens. A validated vertical slice is recommended but downgrades to CONCERNS rather than FAIL if skipped.

What is the difference between gate-check and project-stage-detect?

project-stage-detect is diagnostic, answering where the project currently is. gate-check is prescriptive, answering whether the project is ready to advance with a formal verdict, blockers, and required evidence.

Can I run gate-check without the director panel reviews?

Yes. Pass --review solo or set solo in production/review-mode.txt to skip the four director subagent spawns. The verdict then relies on artifact existence and quality checks only.

What happens when a gate check passes?

After a PASS verdict and your confirmation, the skill writes the new stage name to production/stage.txt, updating the project status line. It then offers tailored next-step options such as creating a control manifest or building a vertical slice.