What problem does it solve? Turning a single reference photo into a usable 3D model usually requires photogrammetry, downloaded assets, or hand modeling. This Skill reconstructs the object as code-only procedural Three.js geometry, with staged build passes and visual review gates that prevent one-shot low-fidelity results. ## Core Features & Use Cases - Staged sculpting pipeline: Progresses through blockout, structure, form, material, lighting, interaction, and optimization passes, each unlocked only after a reviewed render meets fidelity thresholds. - Evidence-driven specification: Builds a sculpt spec from image analysis, detail inventories, PBR evidence extraction, and local spec search before any code is generated. - Projection-first fidelity: Solves the reference camera, de-lights the photo, and projects its pixels onto the mesh for patterned surfaces and character likeness. - Use Case: Provide a photo of a CS2 knife skin and receive a TypeScript Three.js factory whose blade, guard, and grip geometry is procedural while the patterned finish is projected from the de-lit reference, verified across multiple camera angles. ## Quick Start Ask the agent to rebuild the object in your reference image as a procedural Three.js model and follow the gated sculpt pipeline starting with the next-step command.