team-ui

Orchestrates a multi-agent UI pipeline from UX spec through implementation and polish.

Updated Aug 2, 2026
One-click install
npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill team-ui-claretagrapelike32
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-ui
Source: https://github.com/claretagrapelike32/codex-ai-game-studio/tree/main/plugins/ai-game-studio/skills/team-ui
Command: npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill team-ui-claretagrapelike32

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Coordinating UX designers, UI programmers, art directors, and accessibility specialists across a game UI feature is error-prone and inconsistent. This Skill runs the full UI pipeline as a structured, gated workflow so every screen goes from spec to polished implementation with review checkpoints. ## Core Features & Use Cases - Phased UI Pipeline: Runs context gathering, UX spec authoring, UX review, visual design, implementation, parallel review, and polish as gated phases with user approval at each transition. - Multi-Agent Delegation: Spawns ux-designer, ui-programmer, art-director, engine UI specialist, and accessibility-specialist subagents with full context. - Review Modes: Supports full, lean, and solo modes to control how many director review gates are spawned. - Use Case: When building a new HUD for a Unity game, invoke the pipeline to produce a UX spec from the hud-design template, get it reviewed, apply art bible styling, implement with engine-specific UI guidance, and verify accessibility compliance before shipping. ## Quick Start Use $ai-game-studio:team-ui to run the full UI pipeline for the settings menu feature and report the results of each phase.

Frequently Asked Questions about team-ui

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I run a full UI design pipeline for a game feature?

Invoke the team-ui skill with the feature name. It gathers context from your GDD and player journey docs, authors a UX spec, runs a review gate, then delegates visual design, implementation, parallel review, and polish to specialized subagents.

What review modes does the UI pipeline support?

Three modes: full spawns all director and lead gates, lean skips director gates except phase-gate types, and solo skips all director gates. Set the mode with a --review argument or a production/review-mode.txt file; it defaults to lean.

Does the UI pipeline support Unity, Godot, and Unreal?

Yes. During implementation it spawns an engine UI specialist read from .ai-game-studio/project.json to validate framework choices such as UI Toolkit vs UGUI in Unity, Control nodes in Godot, or UMG vs CommonUI in Unreal.

How does the pipeline handle accessibility compliance?

An accessibility-specialist subagent audits the implementation in Phase 4 against the committed tier in design/accessibility-requirements.md. Violations are flagged as blockers, and the art director also verifies contrast and non-color state indicators.

What happens if a subagent gets blocked during the pipeline?

The error recovery protocol surfaces the blocker immediately, checks downstream dependencies, and offers options to skip with a noted gap, retry with narrower scope, or stop. A partial report of completed work is always produced.