What problem does it solve? Coordinating UX designers, UI programmers, art directors, and accessibility specialists across a game UI feature is error-prone and inconsistent. This Skill runs the full UI pipeline as a structured, gated workflow so every screen goes from spec to polished implementation with review checkpoints. ## Core Features & Use Cases - Phased UI Pipeline: Runs context gathering, UX spec authoring, UX review, visual design, implementation, parallel review, and polish as gated phases with user approval at each transition. - Multi-Agent Delegation: Spawns ux-designer, ui-programmer, art-director, engine UI specialist, and accessibility-specialist subagents with full context. - Review Modes: Supports full, lean, and solo modes to control how many director review gates are spawned. - Use Case: When building a new HUD for a Unity game, invoke the pipeline to produce a UX spec from the hud-design template, get it reviewed, apply art bible styling, implement with engine-specific UI guidance, and verify accessibility compliance before shipping. ## Quick Start Use $ai-game-studio:team-ui to run the full UI pipeline for the settings menu feature and report the results of each phase.