day-one-patch

Scopes, implements, and QA-gates a day-one patch for a game launch.

Updated Aug 2, 2026
One-click install
npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill day-one-patch-claretagrapelike32
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: day-one-patch
Source: https://github.com/claretagrapelike32/codex-ai-game-studio/tree/main/plugins/ai-game-studio/skills/day-one-patch
Command: npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill day-one-patch-claretagrapelike32

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? After a game's gold master build is locked, known bugs and cert feedback often remain that are too risky to fix in the release build. This Skill turns that chaos into a controlled mini-sprint: it scopes only safe fixes, mandates a rollback plan before any code changes, and gates the patch through a lightweight QA pass. ## Core Features & Use Cases - Patch Scoping: Classifies open bugs by severity, priority, and estimated effort, deferring anything over 4 hours or requiring architecture changes to patch 1.1. - Rollback Planning: Requires a written rollback plan covering platform-specific constraints and trigger conditions before implementation begins. - Lightweight QA Gate: Re-verifies only changed areas via targeted smoke checks or broader regression, producing a PASS/FAIL verdict. - Use Case: Your game passed cert but three P1 bugs surfaced in final playtesting. Use this Skill to scope the fixes, write the rollback plan, implement minimal changes, and produce a signed-off patch record at production/releases/day-one-patch-[version].md. ## Quick Start Use the day-one-patch skill to scope and prepare a day-one patch for my game based on the open bugs in production/qa/bugs.

Frequently Asked Questions about day-one-patch

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I prepare a day-one patch for a game launch?

Classify open bugs by severity and fix effort, include only safe P1/P2 fixes under 4 hours, write a rollback plan first, implement minimal fixes, then run a targeted QA gate. The Skill produces a patch record at production/releases/day-one-patch-[version].md.

What bugs should go in a day-one patch versus patch 1.1?

Include S1/S2 severity and P1 bugs fixable in under 4 hours, plus cert-required and config-only fixes. Defer anything requiring architecture changes, new code paths, or more than 4 hours of work to patch 1.1.

When should I run the day-one patch workflow?

Run it after the gold master build is locked, when the project is in Release or Polish stage. It applies when known bugs are too risky for the gold master, cert feedback requires minor fixes, or pre-launch playtests surface must-fix issues.

Does the day-one patch require a full QA pass?

No, it uses a lightweight QA gate that re-verifies only changed areas. A qa-lead agent decides between a targeted smoke check or broader regression, and the verdict must be PASS or PASS WITH WARNINGS before shipping.

Why is a rollback plan required before implementing patch fixes?

A patch without a rollback plan is treated as irresponsible because day-one changes carry launch risk. The plan defines how to revert to the gold master build per platform, who triggers the rollback, and what player communication is needed.