hotfix

Manages emergency game fixes with severity assessment, approval gates, and rollback plans.

Updated Aug 2, 2026
One-click install
npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill hotfix-claretagrapelike32
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: hotfix
Source: https://github.com/claretagrapelike32/codex-ai-game-studio/tree/main/plugins/ai-game-studio/skills/hotfix
Command: npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill hotfix-claretagrapelike32

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Critical bugs in shipped games need immediate fixes, but rushing patches without process causes regressions and untracked changes. This Skill provides a structured emergency fix workflow that bypasses normal sprint processes while maintaining a full audit trail, approvals, and rollback plans. ## Core Features & Use Cases - Severity Assessment: Classifies bugs as S1 (critical), S2 (major), or S3 (redirect to normal workflow) with user confirmation before proceeding. - Hotfix Record and Branching: Creates a documented hotfix record in production/hotfixes/ and optionally creates a git hotfix branch with user approval. - Approval and QA Gates: Collects sign-off from lead-programmer, qa-tester, and producer subagents, then routes through a QA re-entry gate (smoke check, targeted team-qa, or full QA) before deployment. - Use Case: A live game has a save-data corruption bug. Invoke the hotfix workflow to assess it as S1, create the hotfix branch, implement the minimal fix, gather three approvals, pass the QA gate, and deploy with a documented rollback plan. ## Quick Start Use $ai-game-studio:hotfix to run the emergency fix workflow for the reported save corruption bug and produce a deployment-ready hotfix record.

Frequently Asked Questions about hotfix

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I run an emergency hotfix workflow for a critical game bug?

Invoke $ai-game-studio:hotfix explicitly with the bug description or ID. The workflow assesses severity, creates a hotfix record and branch, implements the minimal fix, collects approvals, and gates deployment through QA.

What severity levels does the hotfix workflow support?

It classifies bugs as S1 (critical: game unplayable, data loss, security issue), S2 (major: significant feature broken with workaround), or S3 and lower, which are redirected to the normal bug fix workflow.

Does the hotfix skill work without a git repository?

Yes. It checks for a git repository first; if none is found, it notes that branch creation must be done manually and continues with the hotfix record and fix workflow.

What approvals are required before deploying a hotfix?

Three subagent approvals are required: lead-programmer reviews correctness, qa-tester runs regression tests, and producer approves deployment timing. All three must approve before the QA gate and deployment proceed.

When should I not use the hotfix workflow?

Do not use it for S3 or lower severity issues, which follow the normal bug fix workflow. Also escalate to the technical-director if the fix is complex enough to require more than 4 hours.