brainstorm

Guides collaborative game concept ideation into a structured game concept document.

Updated Aug 2, 2026
One-click install
npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill brainstorm-claretagrapelike32
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: brainstorm
Source: https://github.com/claretagrapelike32/codex-ai-game-studio/tree/main/plugins/ai-game-studio/skills/brainstorm
Command: npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill brainstorm-claretagrapelike32

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Turning a vague game idea into a structured, production-ready concept is hard for solo developers and small teams. This Skill facilitates a professional studio-style ideation process that produces a complete game concept document with pillars, core loops, and scope definitions. ## Core Features & Use Cases - Six-Phase Guided Ideation: Walks through creative discovery, concept generation, core loop design, pillars and anti-pillars, player type validation, and scope feasibility using frameworks like MDA, Bartle taxonomy, and Self-Determination Theory. - Role-Gate Reviews: Optionally spawns creative-director, art-director, technical-director, and producer subagent gates to validate pillars, visual direction, feasibility, and scope based on a configurable review mode (full, lean, solo). - Structured Document Output: Generates a filled game concept document at design/gdd/game-concept.md from a template, including a Visual Identity Anchor section that seeds the art bible. - Use Case: A solo developer with only a genre hint like "cozy farming" runs the skill, answers interactive questions, selects from three generated concepts, locks in pillars, and receives a complete concept document plus an ordered pre-production pipeline of next steps. ## Quick Start Ask the AI to run the brainstorm skill with an optional genre hint such as "roguelike" to start a guided game concept ideation session.

Frequently Asked Questions about brainstorm

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I brainstorm a game concept with AI?

Invoke the brainstorm skill with an optional genre or theme hint, then answer interactive questions across six phases covering creative discovery, concept generation, core loops, pillars, player types, and scope. The result is a written game concept document.

What frameworks does game concept ideation use?

The process applies the MDA framework for experience-first design, Bartle taxonomy and Quantic Foundry motivation models for player validation, and Self-Determination Theory for motivation analysis. It also uses verb-first design and mashup techniques for concept generation.

Can I resume a brainstorm session after closing it?

Yes. The skill reads existing files at design/gdd/game-concept.md and design/gdd/game-pillars.md before starting, so it resumes prior work instead of restarting. Progress is preserved even if the context window fills up.

What is the difference between full, lean, and solo review modes?

Review modes control whether role-gate subagent reviews run. Full mode spawns creative-director, art-director, technical-director, and producer gates; lean and solo modes skip these gates and proceed directly through the phases.

What files does the brainstorm skill create?

It generates a single game concept document at design/gdd/game-concept.md using the template at .ai-game-studio/templates/game-concept.md, filling all sections including MDA analysis, player motivation profile, and a Visual Identity Anchor.