dev-story

Implements game development stories by routing context to specialist programmer agents.

Updated Aug 2, 2026
One-click install
npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill dev-story-claretagrapelike32
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: dev-story
Source: https://github.com/claretagrapelike32/codex-ai-game-studio/tree/main/plugins/ai-game-studio/skills/dev-story
Command: npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill dev-story-claretagrapelike32

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Implementing a game development story requires assembling scattered context — the story file, GDD requirements, architecture decision records, and control manifest rules — and routing it to the right specialist. This Skill automates that assembly and routing so implementation follows the governing ADR instead of drifting from design. ## Core Features & Use Cases - Full Context Loading: Reads the story file, TR registry, governing ADR, control manifest, and engine preferences before any code is written, blocking implementation if required files are missing. - Agent Routing: Selects the correct programmer agent (gameplay, UI, AI, network, engine) based on the story's layer, type, and engine, spawning engine specialists for high-risk stories. - Test Evidence Enforcement: Requires Logic and Integration stories to ship with a test file covering every acceptance criterion before the story can close. - Use Case: A team working in Godot 4 has a sprint of stories under production/epics/. Running this Skill on a story validates dependencies, checks manifest version drift, spawns the right programmer and Godot specialist, and produces source code plus a test file with a structured implementation summary. ## Quick Start Use the dev-story skill to implement the story at production/epics/combat/story-03.md following its governing ADR.

Frequently Asked Questions about dev-story

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I implement a game development story with AI agents?

Provide the story file path and the Skill loads the story, TR registry, governing ADR, and control manifest, then spawns the appropriate programmer agent. The agent writes source code and a test file covering each acceptance criterion.

What context does a story need before implementation starts?

The story file, the TR registry entry for its TR-ID, the governing ADR's Decision and Implementation Guidelines, the control manifest rules for its layer, and engine preferences from project.json. Missing TR registry or ADR files block implementation entirely.

Does this work with Godot, Unity, and Unreal Engine?

Yes. The Skill reads the Engine value from project.json and routes to engine-specific specialists such as godot-specialist, unity-specialist, or unreal-specialist. High engine-risk ADRs always trigger specialist involvement.

Why is my story blocked before implementation?

Stories are blocked when the TR registry or governing ADR file is missing, or when a dependency story is not marked Complete. The Skill sets the story status to BLOCKED in session state and does not spawn any programmer agent.

Are tests required for every story type?

Tests are blocking requirements for Logic and Integration stories, with one test function per acceptance criterion. Visual/Feel and UI stories use advisory manual evidence docs, and Config/Data stories need no test file.